tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-matC hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-vec hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-shared-matR hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matC hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-struct hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-vec hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC-pad hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matR hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct-pad hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindbaseAfter hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-indexing hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-packed-matR hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-matC hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-struct hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std430-vec hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-case1 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-fragment hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-geometry hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case2 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4 hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-binding hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-max hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-noBindingLayout hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-cs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntax hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntaxSSO hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-bind hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-compileTime hsw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-linkTime hsw m64 pass pass