tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.limits.max_3d_texture_size hsw m64 pass pass
KHR-GL46.limits.max_array_texture_layers hsw m64 pass pass
KHR-GL46.limits.max_atomic_counter_bindings hsw m64 pass pass
KHR-GL46.limits.max_atomic_counter_buffer_bindings hsw m64 pass pass
KHR-GL46.limits.max_atomic_counter_buffer_size hsw m64 pass pass
KHR-GL46.limits.max_clip_distances hsw m64 pass pass
KHR-GL46.limits.max_color_attachments hsw m64 pass pass
KHR-GL46.limits.max_color_texture_samples hsw m64 pass pass
KHR-GL46.limits.max_combined_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_combined_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_combined_clip_and_cull_distances hsw m64 pass pass
KHR-GL46.limits.max_combined_compute_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_combined_fragment_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_combined_geometry_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_combined_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_combined_image_units_and_fragment_outputs hsw m64 pass pass
KHR-GL46.limits.max_combined_shader_output_resources hsw m64 pass pass
KHR-GL46.limits.max_combined_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_combined_tess_control_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_combined_tess_evaluation_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_combined_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_combined_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_combined_vertex_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_compute_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_compute_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_compute_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_compute_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_compute_shared_memory_size hsw m64 pass pass
KHR-GL46.limits.max_compute_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_compute_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_compute_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_compute_work_group_count hsw m64 pass pass
KHR-GL46.limits.max_compute_work_group_invocations hsw m64 pass pass
KHR-GL46.limits.max_compute_work_group_size hsw m64 pass pass
KHR-GL46.limits.max_cube_map_texture_size hsw m64 pass pass
KHR-GL46.limits.max_cull_distances hsw m64 pass pass
KHR-GL46.limits.max_debug_group_stack_depth hsw m64 pass pass
KHR-GL46.limits.max_debug_logged_messages hsw m64 pass pass
KHR-GL46.limits.max_debug_message_length hsw m64 pass pass
KHR-GL46.limits.max_depth_texture_samples hsw m64 pass pass
KHR-GL46.limits.max_draw_buffers hsw m64 pass pass
KHR-GL46.limits.max_dual_source_draw_buffers hsw m64 pass pass
KHR-GL46.limits.max_elements_indices hsw m64 pass pass
KHR-GL46.limits.max_elements_vertices hsw m64 pass pass
KHR-GL46.limits.max_element_index hsw m64 pass pass
KHR-GL46.limits.max_fragment_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_fragment_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_fragment_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_fragment_input_components hsw m64 pass pass
KHR-GL46.limits.max_fragment_interpolation_offset hsw m64 pass pass
KHR-GL46.limits.max_fragment_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_vectors hsw m64 pass pass
KHR-GL46.limits.max_framebuffer_height hsw m64 pass pass
KHR-GL46.limits.max_framebuffer_layers hsw m64 pass pass
KHR-GL46.limits.max_framebuffer_samples hsw m64 pass pass
KHR-GL46.limits.max_framebuffer_width hsw m64 pass pass
KHR-GL46.limits.max_geometry_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_geometry_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_geometry_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_geometry_input_components hsw m64 pass pass
KHR-GL46.limits.max_geometry_output_components hsw m64 pass pass
KHR-GL46.limits.max_geometry_output_vertices hsw m64 pass pass
KHR-GL46.limits.max_geometry_shader_invocations hsw m64 pass pass
KHR-GL46.limits.max_geometry_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_geometry_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_geometry_total_output_components hsw m64 pass pass
KHR-GL46.limits.max_geometry_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_geometry_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_geometry_varying_components hsw m64 pass pass
KHR-GL46.limits.max_image_samples hsw m64 pass pass
KHR-GL46.limits.max_image_units hsw m64 pass pass
KHR-GL46.limits.max_integer_samples hsw m64 pass pass
KHR-GL46.limits.max_label_length hsw m64 pass pass
KHR-GL46.limits.max_patch_vertices hsw m64 pass pass
KHR-GL46.limits.max_program_texel_offset hsw m64 pass pass
KHR-GL46.limits.max_program_texture_gather_offset hsw m64 pass pass
KHR-GL46.limits.max_rectangle_texture_size hsw m64 pass pass
KHR-GL46.limits.max_renderbuffer_size hsw m64 pass pass
KHR-GL46.limits.max_samples hsw m64 pass pass
KHR-GL46.limits.max_sample_mask_words hsw m64 pass pass
KHR-GL46.limits.max_server_wait_timeout hsw m64 pass pass
KHR-GL46.limits.max_shader_storage_block_size hsw m64 pass pass
KHR-GL46.limits.max_shader_storage_buffer_bindings hsw m64 pass pass
KHR-GL46.limits.max_subroutines hsw m64 pass pass
KHR-GL46.limits.max_subroutine_uniform_locations hsw m64 pass pass
KHR-GL46.limits.max_tess_control_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_tess_control_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_tess_control_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_tess_control_input_components hsw m64 pass pass
KHR-GL46.limits.max_tess_control_output_components hsw m64 pass pass
KHR-GL46.limits.max_tess_control_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_tess_control_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_tess_control_total_output_components hsw m64 pass pass
KHR-GL46.limits.max_tess_control_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_tess_control_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_input_components hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_output_components hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_tess_gen_level hsw m64 pass pass
KHR-GL46.limits.max_tess_patch_components hsw m64 pass pass
KHR-GL46.limits.max_texture_buffer_size hsw m64 pass pass
KHR-GL46.limits.max_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_texture_lod_bias hsw m64 pass pass
KHR-GL46.limits.max_texture_size hsw m64 pass pass
KHR-GL46.limits.max_transform_feedback_buffers hsw m64 pass pass
KHR-GL46.limits.max_transform_feedback_interleaved_components hsw m64 pass pass
KHR-GL46.limits.max_transform_feedback_separate_attribs hsw m64 pass pass
KHR-GL46.limits.max_transform_feedback_separate_components hsw m64 pass pass
KHR-GL46.limits.max_uniform_block_size hsw m64 pass pass
KHR-GL46.limits.max_uniform_buffer_bindings hsw m64 pass pass
KHR-GL46.limits.max_uniform_locations hsw m64 pass pass
KHR-GL46.limits.max_varying_components hsw m64 pass pass
KHR-GL46.limits.max_varying_vectors hsw m64 pass pass
KHR-GL46.limits.max_vertex_atomic_counters hsw m64 pass pass
KHR-GL46.limits.max_vertex_atomic_counter_buffers hsw m64 pass pass
KHR-GL46.limits.max_vertex_attribs hsw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_bindings hsw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_relative_offset hsw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_stride hsw m64 pass pass
KHR-GL46.limits.max_vertex_image_uniforms hsw m64 pass pass
KHR-GL46.limits.max_vertex_output_components hsw m64 pass pass
KHR-GL46.limits.max_vertex_shader_storage_blocks hsw m64 pass pass
KHR-GL46.limits.max_vertex_streams hsw m64 pass pass
KHR-GL46.limits.max_vertex_texture_image_units hsw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_blocks hsw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_components hsw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_vectors hsw m64 pass pass
KHR-GL46.limits.max_viewports hsw m64 pass pass
KHR-GL46.limits.min_fragment_interpolation_offset hsw m64 pass pass
KHR-GL46.limits.min_map_buffer_alignment hsw m64 pass pass
KHR-GL46.limits.min_program_texel_offset hsw m64 pass pass
KHR-GL46.limits.min_program_texture_gather_offset hsw m64 pass pass