tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader tgl m64 fail skip
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_FragmentShader tgl m64 fail skip
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_VertexShader tgl m64 fail skip
KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.block_layout_binding_block_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.block_layout_binding_block_VertexShader tgl m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_VertexShader tgl m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_VertexShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_VertexShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_VertexShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_FragmentShader tgl m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_VertexShader tgl m64 pass pass