Overview

Hardware tgl
Architecture m64
Status fail
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
fail
Time 0.398613

See also historical results for this test.

stdout

Rendering line pattern to default frame buffer.
Vertical lines are green, horizontal lines blue. Using additive blending.
Line segments are in random order, varying pattern size and location for each iteration.
Marking all discardable fragments (fragments outside the bounding box) with a fully saturated red channel.
Setting primitive bounding box to exactly cover rendered grid.
Rendering with vertex-tessellation{ctrl,eval}-fragment program.
Set bounding box using gl_BoundingBoxEXT output
Verifying rendering results are valid within the bounding box.
Setting viewport to (x: 63, y: 2, w: 316, h: 298)
Vertex coordinates are in range:
	x: [-0.160562, 0.973346]
	y: [-0.790463, 0.400646]

Setting primitive bounding box to:
	(-0.160562, -0.790463, 0, 1)
	(0.973346, 0.400646, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.160562,0.973346]
	y: [-0.790463,0.400646]
	z: [0,0]
In viewport coordinates:
	x: [130, 315]
	y: [28, 212]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 0, y: 6, w: 400, h: 270)
Vertex coordinates are in range:
	x: [-0.788092, 0.0961534]
	y: [-0.737471, 0.487164]

Setting primitive bounding box to:
	(-0.788092, -0.737471, 0, 1)
	(0.0961534, 0.487164, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.788092,0.0961534]
	y: [-0.737471,0.487164]
	z: [0,0]
In viewport coordinates:
	x: [39, 222]
	y: [32, 204]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 32, y: 8, w: 349, h: 286)
Vertex coordinates are in range:
	x: [-0.758768, 0.602957]
	y: [-0.802358, 0.359862]

Setting primitive bounding box to:
	(-0.758768, -0.802358, 0, 1)
	(0.602957, 0.359862, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.758768,0.602957]
	y: [-0.802358,0.359862]
	z: [0,0]
In viewport coordinates:
	x: [39, 283]
	y: [25, 197]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 3, y: 0, w: 392, h: 283)
Vertex coordinates are in range:
	x: [0.127178, 0.93766]
	y: [-0.398304, 0.930988]

Setting primitive bounding box to:
	(0.127178, -0.398304, 0, 1)
	(0.93766, 0.930988, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [0.127178,0.93766]
	y: [-0.398304,0.930988]
	z: [0,0]
In viewport coordinates:
	x: [218, 383]
	y: [82, 276]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 19, y: 25, w: 371, h: 270)
Vertex coordinates are in range:
	x: [-0.53062, 0.69325]
	y: [-0.720681, 0.540134]

Setting primitive bounding box to:
	(-0.53062, -0.720681, 0, 1)
	(0.69325, 0.540134, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.53062,0.69325]
	y: [-0.720681,0.540134]
	z: [0,0]
In viewport coordinates:
	x: [84, 317]
	y: [35, 211]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 32, y: 41, w: 282, h: 259)
Vertex coordinates are in range:
	x: [-0.638462, 0.513999]
	y: [-0.228433, 0.974808]

Setting primitive bounding box to:
	(-0.638462, -0.228433, 0, 1)
	(0.513999, 0.974808, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.638462,0.513999]
	y: [-0.228433,0.974808]
	z: [0,0]
In viewport coordinates:
	x: [48, 216]
	y: [97, 259]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 0, y: 38, w: 397, h: 259)
Vertex coordinates are in range:
	x: [-0.138472, 0.972963]
	y: [-0.676672, 0.495815]

Setting primitive bounding box to:
	(-0.138472, -0.676672, 0, 1)
	(0.972963, 0.495815, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.138472,0.972963]
	y: [-0.676672,0.495815]
	z: [0,0]
In viewport coordinates:
	x: [168, 395]
	y: [39, 197]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 5, y: 29, w: 320, h: 257)
Vertex coordinates are in range:
	x: [-0.504289, 0.691756]
	y: [-0.501941, 0.802259]

Setting primitive bounding box to:
	(-0.504289, -0.501941, 0, 1)
	(0.691756, 0.802259, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.504289,0.691756]
	y: [-0.501941,0.802259]
	z: [0,0]
In viewport coordinates:
	x: [76, 274]
	y: [61, 235]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 22, y: 0, w: 372, h: 299)
Vertex coordinates are in range:
	x: [-0.436765, 0.738124]
	y: [-0.950786, 0.21272]

Setting primitive bounding box to:
	(-0.436765, -0.950786, 0, 1)
	(0.738124, 0.21272, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.436765,0.738124]
	y: [-0.950786,0.21272]
	z: [0,0]
In viewport coordinates:
	x: [102, 326]
	y: [4, 184]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

On row 77, x: [102,326):
	Expected [12, 12] lines but the number of lines in the area is 13
Found incorrect line width near (276, 77): (vertical line)
	Expected line width in range [5, 5] but found 1
On row 78, x: [102,326):
	Expected [12, 12] lines but the number of lines in the area is 13
Found incorrect line width near (276, 78): (vertical line)
	Expected line width in range [5, 5] but found 1
On row 79, x: [102,326):
	Expected [12, 12] lines but the number of lines in the area is 13
Found incorrect line width near (276, 79): (vertical line)
	Expected line width in range [5, 5] but found 1
Found non-continuous vertical line near (275, 4). Missed pixels: 100
Image verification failed.
Setting viewport to (x: 64, y: 2, w: 282, h: 265)
Vertex coordinates are in range:
	x: [-0.359413, 0.996695]
	y: [-0.87584, 0.30122]

Setting primitive bounding box to:
	(-0.359413, -0.87584, 0, 1)
	(0.996695, 0.30122, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.359413,0.996695]
	y: [-0.87584,0.30122]
	z: [0,0]
In viewport coordinates:
	x: [87, 285]
	y: [13, 175]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 1, y: 12, w: 372, h: 271)
Vertex coordinates are in range:
	x: [-0.141741, 0.975646]
	y: [-0.427817, 0.922109]

Setting primitive bounding box to:
	(-0.141741, -0.427817, 0, 1)
	(0.975646, 0.922109, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.141741,0.975646]
	y: [-0.427817,0.922109]
	z: [0,0]
In viewport coordinates:
	x: [157, 370]
	y: [75, 263]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.
Setting viewport to (x: 19, y: 21, w: 319, h: 263)
Vertex coordinates are in range:
	x: [-0.581292, 0.608576]
	y: [-0.50367, 0.853378]

Setting primitive bounding box to:
	(-0.581292, -0.50367, 0, 1)
	(0.608576, 0.853378, 0, 1)

u_tessellationLevel = 2.8
Rendering pattern.
Projected bounding box: (clip space)
	x: [-0.581292,0.608576]
	y: [-0.50367,0.853378]
	z: [0,0]
In viewport coordinates:
	x: [64, 260]
	y: [62, 247]
Verifying render results within the bounding box:

	Calculating number of horizontal and vertical lines within the bounding box, expecting:
	[12, 12] horizontal lines.
	[12, 12] vertical lines.

Result image ok.

stderr

pid: 327762