tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_dynamic_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.float_static_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_dynamic_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec2_static_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_dynamic_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec3_static_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_dynamic_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_loop_write_static_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_write_dynamic_read bdw m64 pass pass
KHR-GLES3.shaders.indexing.varying_array.vec4_static_write_static_loop_read bdw m64 pass pass