Overview

Hardware tgl
Architecture m64
Status fail
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
fail
Time 0.098034

See also historical results for this test.

stdout

/tmp/build_root/m64/lib/piglit/bin/copyteximage 3D -auto -fbo
Testing GL_TEXTURE_3D
Texture target = GL_TEXTURE_3D, Internal format = GL_RED
Probe color at (16,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Probe color at (16,0)
  Expected: 102 0 0 255
  Observed: 0 0 0 255
Probe color at (16,0)
  Expected: 76 0 0 255
  Observed: 0 0 0 255
Probe color at (16,0)
  Expected: 51 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RG
Probe color at (32,0)
  Expected: 127 51 0 255
  Observed: 0 0 0 255
Probe color at (32,0)
  Expected: 102 40 0 255
  Observed: 0 0 0 255
Probe color at (32,0)
  Expected: 76 30 0 255
  Observed: 0 0 0 255
Probe color at (32,0)
  Expected: 51 20 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB8
Probe color at (48,0)
  Expected: 127 51 204 255
  Observed: 0 0 0 255
Probe color at (48,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (48,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (48,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16
Probe color at (64,0)
  Expected: 127 51 204 255
  Observed: 0 0 0 255
Probe color at (64,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (64,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (64,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB16F
Probe color at (80,0)
  Expected: 127 51 204 255
  Observed: 0 0 0 255
Probe color at (80,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (80,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (80,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGB32F
Probe color at (96,0)
  Expected: 127 51 204 255
  Observed: 0 0 0 255
Probe color at (96,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (96,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (96,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA8
Probe color at (112,0)
  Expected: 127 51 204 102
  Observed: 0 0 0 255
Probe color at (112,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 255
Probe color at (112,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 255
Probe color at (112,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16
Probe color at (128,0)
  Expected: 127 51 204 102
  Observed: 0 0 0 255
Probe color at (128,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 255
Probe color at (128,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 255
Probe color at (128,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA16F
Probe color at (144,0)
  Expected: 127 51 204 102
  Observed: 0 0 0 255
Probe color at (144,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 255
Probe color at (144,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 255
Probe color at (144,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_RGBA32F
Probe color at (160,0)
  Expected: 127 51 204 102
  Observed: 0 0 0 255
Probe color at (160,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 255
Probe color at (160,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 255
Probe color at (160,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RED
Probe color at (176,0)
  Expected: 127 0 0 255
  Observed: 0 0 0 255
Probe color at (176,0)
  Expected: 102 0 0 255
  Observed: 0 0 0 255
Probe color at (176,0)
  Expected: 76 0 0 255
  Observed: 0 0 0 255
Probe color at (176,0)
  Expected: 51 0 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RG
Probe color at (192,0)
  Expected: 127 51 0 255
  Observed: 0 0 0 255
Probe color at (192,0)
  Expected: 102 40 0 255
  Observed: 0 0 0 255
Probe color at (192,0)
  Expected: 76 30 0 255
  Observed: 0 0 0 255
Probe color at (192,0)
  Expected: 51 20 0 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGB
Probe color at (208,0)
  Expected: 127 51 204 255
  Observed: 0 0 0 255
Probe color at (208,0)
  Expected: 102 40 163 255
  Observed: 0 0 0 255
Probe color at (208,0)
  Expected: 76 30 122 255
  Observed: 0 0 0 255
Probe color at (208,0)
  Expected: 51 20 81 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_COMPRESSED_RGBA
Probe color at (224,0)
  Expected: 127 51 204 102
  Observed: 0 0 0 255
Probe color at (224,0)
  Expected: 102 40 163 81
  Observed: 0 0 0 255
Probe color at (224,0)
  Expected: 76 30 122 61
  Observed: 0 0 0 255
Probe color at (224,0)
  Expected: 51 20 81 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE
Probe color at (240,0)
  Expected: 127 127 127 255
  Observed: 0 0 0 255
Probe color at (240,0)
  Expected: 102 102 102 255
  Observed: 0 0 0 255
Probe color at (240,0)
  Expected: 76 76 76 255
  Observed: 0 0 0 255
Probe color at (240,0)
  Expected: 51 51 51 255
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_LUMINANCE_ALPHA
Probe color at (256,0)
  Expected: 127 127 127 102
  Observed: 0 0 0 255
Probe color at (256,0)
  Expected: 102 102 102 81
  Observed: 0 0 0 255
Probe color at (256,0)
  Expected: 76 76 76 61
  Observed: 0 0 0 255
Probe color at (256,0)
  Expected: 51 51 51 40
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_INTENSITY
Probe color at (272,0)
  Expected: 127 127 127 127
  Observed: 0 0 0 255
Probe color at (272,0)
  Expected: 102 102 102 102
  Observed: 0 0 0 255
Probe color at (272,0)
  Expected: 76 76 76 76
  Observed: 0 0 0 255
Probe color at (272,0)
  Expected: 51 51 51 51
  Observed: 0 0 0 255
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT16 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT24 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH_COMPONENT32F - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH24_STENCIL8 - skipped
Texture target = GL_TEXTURE_3D, Internal format = GL_DEPTH32F_STENCIL8 - skipped

stderr

XXX: resource creation failed


pid: [232802]
start time: 1616771892.1187558
end time: 1616771892.2167895