Overview

Hardware tgl
Architecture m64
Status fail
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
fail
Time 0.063812

See also historical results for this test.

stdout

/tmp/build_root/m64/lib/piglit/bin/gl-3.0-render-integer -auto -fbo
Failure at pixel (50, 50):
Format: GL_RGBA32I
Expected: 1001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA32I
Expected: 2001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA32I
Expected: 1, 2, 3003, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA32I
Expected: 1, 2, 3, 4004
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB32I
Expected: 1001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB32I
Expected: 2001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB32I
Expected: 1, 2, 3003, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB32I
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG32I
Expected: 1001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG32I
Expected: 2001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG32I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG32I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R32I
Expected: 1001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R32I
Expected: 2001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R32I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R32I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RGBA16I
Expected: 1001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA16I
Expected: 2001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA16I
Expected: 1, 2, 3003, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA16I
Expected: 1, 2, 3, 4004
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB16I
Expected: 1001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB16I
Expected: 2001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB16I
Expected: 1, 2, 3003, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB16I
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG16I
Expected: 1001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG16I
Expected: 2001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG16I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG16I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R16I
Expected: 1001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R16I
Expected: 2001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R16I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R16I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RGBA8I
Expected: 127, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA8I
Expected: 127, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA8I
Expected: 1, 2, 127, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA8I
Expected: 1, 2, 3, 127
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB8I
Expected: 127, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB8I
Expected: 127, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB8I
Expected: 1, 2, 127, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB8I
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG8I
Expected: 127, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG8I
Expected: 127, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG8I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG8I
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R8I
Expected: 127, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R8I
Expected: 127, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R8I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R8I
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RGBA32UI
Expected: 1001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA32UI
Expected: 2001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA32UI
Expected: 1, 2, 3003, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA32UI
Expected: 1, 2, 3, 4004
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB32UI
Expected: 1001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB32UI
Expected: 2001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB32UI
Expected: 1, 2, 3003, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB32UI
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG32UI
Expected: 1001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG32UI
Expected: 2001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG32UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG32UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R32UI
Expected: 1001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R32UI
Expected: 2001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R32UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R32UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RGBA16UI
Expected: 1001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA16UI
Expected: 2001, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA16UI
Expected: 1, 2, 3003, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA16UI
Expected: 1, 2, 3, 4004
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB16UI
Expected: 1001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB16UI
Expected: 2001, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB16UI
Expected: 1, 2, 3003, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB16UI
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG16UI
Expected: 1001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG16UI
Expected: 2001, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG16UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG16UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R16UI
Expected: 1001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R16UI
Expected: 2001, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R16UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R16UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RGBA8UI
Expected: 255, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 50):
Format: GL_RGBA8UI
Expected: 255, 2, 3, 4
Found: 0, 0, 0, 0
Failure at pixel (50, 150):
Format: GL_RGBA8UI
Expected: 1, 2, 255, 4
Found: 0, 0, 0, 0
Failure at pixel (150, 150):
Format: GL_RGBA8UI
Expected: 1, 2, 3, 255
Found: 0, 0, 0, 0
Failure at pixel (50, 50):
Format: GL_RGB8UI
Expected: 255, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RGB8UI
Expected: 255, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RGB8UI
Expected: 1, 2, 255, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RGB8UI
Expected: 1, 2, 3, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_RG8UI
Expected: 255, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_RG8UI
Expected: 255, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_RG8UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_RG8UI
Expected: 1, 2, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 50):
Format: GL_R8UI
Expected: 255, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 50):
Format: GL_R8UI
Expected: 255, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (50, 150):
Format: GL_R8UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1
Failure at pixel (150, 150):
Format: GL_R8UI
Expected: 1, 0, 0, 1
Found: 0, 0, 0, 1

stderr

XXX: resource creation failed


pid: [737929]
start time: 1616771861.032103
end time: 1616771861.095915