Overview

Hardware bdw
Architecture m64
Status fail
Filtered Status fail
Time 4.402752

See also historical results for this test.

stdout

Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, double at 0, float at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, float at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, float at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, float at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, float at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, float at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, float at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, double at 0, float at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, double at 0, float at 3. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, float at 3. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, float at 3. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, float at 3. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, float at 3. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, float at 3. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, float at 3. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, double at 0, float at 3. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, double at 0, vec2 at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, vec2 at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, double at 0, vec2 at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, vec2 at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, double at 0, vec2 at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, vec2 at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, double at 0, vec2 at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, double at 0, vec2 at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, float at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, float at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, float at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, float at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, float at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, float at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, float at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, float at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, float at 1, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, float at 1, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, float at 1, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, float at 1, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, float at 1, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, float at 1, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, float at 1, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, float at 1, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: vertex, vec2 at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, vec2 at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control, vec2 at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, vec2 at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, vec2 at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, vec2 at 0, double at 2. Direction: input) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, vec2 at 0, double at 2. Direction: output) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment, vec2 at 0, double at 2. Direction: input) failed.

stderr

pid: 29035