Overview

Hardware hsw
Architecture m64
Status fail
Filtered Status fail
Time 3.438849

See also historical results for this test.

stdout

Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat2x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat2x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat2x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat2x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat2x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat2x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat3x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat3x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat3x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat3x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat3x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat3x4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat4x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat4x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat4x2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dmat4x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dmat4x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dmat4x3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dvec2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dvec2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dvec2, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dvec3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dvec3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dvec3, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: dvec4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: dvec4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: dvec4, offset: 8) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat2x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat2x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat2x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat2x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat2x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat2x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat3x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat3x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat3x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat3x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat3x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat3x4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat4x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat4x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat4x2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: mat4x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: mat4x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: mat4x3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: vec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: vec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: vec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: vec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: vec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: vec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: vec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: vec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: vec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: ivec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: ivec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: ivec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: ivec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: ivec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: ivec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: ivec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: ivec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: ivec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: uvec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: uvec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: uvec2, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: uvec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: uvec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: uvec3, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: fragment
Test case (Stage: vertex, type: uvec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation, type: uvec4, offset: 4) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry, type: uvec4, offset: 4) failed.

stderr

pid: 21726