Overview
Hardware | snb |
---|---|
Architecture | m64 |
Status | fail |
Filtered Status | fail |
Time | 0.053475 |
See also historical results for this test.
stdout
/tmp/build_root/m64/lib/piglit/bin/glslparsertest_gles2 /tmp/build_root/m64/lib/piglit/tests/spec/glsl-es-1.00/compiler/mismatched-return-precision.frag fail 1.00 Shader source: // [config] // expect_result: fail // glsl_version: 1.00 // [end config] #version 100 precision mediump float; /* The prototype uses the default (mediump) precision for the return type. */ float get_three(); /* The definition use an explicit highp precision. */ highp float get_three() { return 3.0; } void main(void) { gl_FragColor = vec4(get_three()); }
stderr
Successfully compiled fragment shader /tmp/build_root/m64/lib/piglit/tests/spec/glsl-es-1.00/compiler/mismatched-return-precision.frag: (no compiler output) pid: [14040] start time: 1567727020.1414027 end time: 1567727020.1948779