tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.arb_texture_gather-miplevels bdw_iris m64 pass pass
piglit.shaders.attribute0 bdw_iris m64 pass pass
piglit.shaders.complex-loop-analysis-bug bdw_iris m64 pass pass
piglit.shaders.dead-code-break-interaction bdw_iris m64 pass pass
piglit.shaders.fragcoord_w bdw_iris m64 pass pass
piglit.shaders.getuniform-01 bdw_iris m64 pass pass
piglit.shaders.getuniform-02 bdw_iris m64 pass pass
piglit.shaders.getuniform-03 bdw_iris m64 pass pass
piglit.shaders.glsl link two programs, global initializer bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-1 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-3 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-4 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-1 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-zero bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-zero-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-div-one bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-div-one-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-false bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-true bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-mul-1 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-one bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-one-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-zero bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-neg-neg bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-not-equals bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-not-notequals bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-pow-two bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rcp bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rsq bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-sub-1 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-2 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-3 bdw_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-4 bdw_iris m64 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-01 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-02 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-03 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-04 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-05 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-06 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-07 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-08 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-09 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-10 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-11 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-12 bdw_iris m64 pass pass
piglit.shaders.glsl-array-bounds-13 bdw_iris m64 pass pass
piglit.shaders.glsl-array-compare bdw_iris m64 pass pass
piglit.shaders.glsl-array-compare-02 bdw_iris m64 pass pass
piglit.shaders.glsl-array-length bdw_iris m64 pass pass
piglit.shaders.glsl-array-uniform bdw_iris m64 pass pass
piglit.shaders.glsl-array-uniform-length bdw_iris m64 pass pass
piglit.shaders.glsl-array-varying-01 bdw_iris m64 pass pass
piglit.shaders.glsl-arrays-copy-size-mismatch bdw_iris m64 pass pass
piglit.shaders.glsl-bindattriblocation bdw_iris m64 pass pass
piglit.shaders.glsl-bug-109601 bdw_iris m64 pass pass
piglit.shaders.glsl-bug-109759-and-110201 bdw_iris m64 pass pass
piglit.shaders.glsl-bug-22603 bdw_iris m64 pass pass
piglit.shaders.glsl-cache-fallback-shader-source bdw_iris m64 pass pass
piglit.shaders.glsl-clamp-vertex-color bdw_iris m64 pass pass
piglit.shaders.glsl-complex-subscript bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-abs bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-acos bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-all bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-any bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-asin bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-atan bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-ceil bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-clamp bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cos bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cosh bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cross bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-degrees bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-derivatives bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-distance bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-dot bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-equal bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-equal-bool bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-exp bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-exp2 bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-faceforward bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-floor bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-fract bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthan bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthanequal bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-inversesqrt bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-length bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-lessthan bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-lessthanequal bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-log bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-log2 bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-matrixcompmult bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-max bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-min bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-mix bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-mod bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-normalize bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-not bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-outerproduct bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-pow bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-radians bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-reflect bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-refract bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sign bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sin bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-smoothstep bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sqrt bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-step bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-tan bdw_iris m64 pass pass
piglit.shaders.glsl-const-builtin-transpose bdw_iris m64 pass pass
piglit.shaders.glsl-const-folding-01 bdw_iris m64 pass pass
piglit.shaders.glsl-const-initializer-01 bdw_iris m64 pass pass
piglit.shaders.glsl-const-initializer-02 bdw_iris m64 pass pass
piglit.shaders.glsl-const-initializer-03 bdw_iris m64 pass pass
piglit.shaders.glsl-constant-folding-call-1 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-1 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-2 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-3 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-1 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-2 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-self-1 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-self-2 bdw_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-vector-indexing bdw_iris m64 pass pass
piglit.shaders.glsl-cos bdw_iris m64 pass pass
piglit.shaders.glsl-deadcode-call bdw_iris m64 pass pass
piglit.shaders.glsl-deadcode-self-assign bdw_iris m64 pass pass
piglit.shaders.glsl-deadcode-varying bdw_iris m64 pass pass
piglit.shaders.glsl-derivs bdw_iris m64 pass pass
piglit.shaders.glsl-derivs-abs bdw_iris m64 pass pass
piglit.shaders.glsl-derivs-abs-sign bdw_iris m64 pass pass
piglit.shaders.glsl-derivs-sign bdw_iris m64 pass pass
piglit.shaders.glsl-derivs-swizzle bdw_iris m64 pass pass
piglit.shaders.glsl-derivs-varyings bdw_iris m64 pass pass
piglit.shaders.glsl-dlist-getattriblocation bdw_iris m64 pass pass
piglit.shaders.glsl-empty-vs-no-fs bdw_iris m64 pass pass
piglit.shaders.glsl-floating-constant-120 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-03 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-04 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-neg bdw_iris m64 pass pass
piglit.shaders.glsl-fs-abs-neg-with-intermediate bdw_iris m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-int bdw_iris m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-uint bdw_iris m64 pass pass
piglit.shaders.glsl-fs-add-masked bdw_iris m64 pass pass
piglit.shaders.glsl-fs-all-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-all-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-any bdw_iris m64 pass pass
piglit.shaders.glsl-fs-array-redeclaration bdw_iris m64 pass pass
piglit.shaders.glsl-fs-asin bdw_iris m64 pass pass
piglit.shaders.glsl-fs-atan-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-atan-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-atan-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-bit-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-bit-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-bitwise-and-boolean-and-1_0 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-bug25902 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-ceil bdw_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-5 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-color-matrix bdw_iris m64 pass pass
piglit.shaders.glsl-fs-conditional-output-write bdw_iris m64 pass pass
piglit.shaders.glsl-fs-continue-in-switch-in-do-while bdw_iris m64 pass pass
piglit.shaders.glsl-fs-continue-inside-do-while bdw_iris m64 pass pass
piglit.shaders.glsl-fs-convolution-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-convolution-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-cross bdw_iris m64 pass pass
piglit.shaders.glsl-fs-cross-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-cross-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-discard-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-discard-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-discard-03 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-discard-04 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-discard-mrt bdw_iris m64 pass pass
piglit.shaders.glsl-fs-dot-vec2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-dot-vec2-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-double-negative-copy-propagation bdw_iris m64 pass pass
piglit.shaders.glsl-fs-exp bdw_iris m64 pass pass
piglit.shaders.glsl-fs-exp2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-f2b bdw_iris m64 pass pass
piglit.shaders.glsl-fs-flat-color bdw_iris m64 pass pass
piglit.shaders.glsl-fs-floor bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fogscale bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective bdw_iris m64 pass pass
piglit.shaders.glsl-fs-fragdata-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-frontfacing bdw_iris m64 pass pass
piglit.shaders.glsl-fs-frontfacing-not bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-5 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-6 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-functions-samplers bdw_iris m64 pass pass
piglit.shaders.glsl-fs-i2b bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-greater bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-greater-equal bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-less bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-less-equal bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-nested-loop bdw_iris m64 pass pass
piglit.shaders.glsl-fs-if-texture2d-discard bdw_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-03 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-integer-multiplication bdw_iris m64 pass pass
piglit.shaders.glsl-fs-ivec4-mat3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-log bdw_iris m64 pass pass
piglit.shaders.glsl-fs-log2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-300 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-break bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-const-decr bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-const-incr bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-continue bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-diagonal-break bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-ge bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-gt bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-le bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-lt bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-nested bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-nested-if bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-redundant-condition bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-03 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-04 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-ishl bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-ishl-int64 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul-fp64 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul-int64 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-02 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-loop-zero-iter bdw_iris m64 pass pass
piglit.shaders.glsl-fs-lots-of-tex bdw_iris m64 pass pass
piglit.shaders.glsl-fs-main-return bdw_iris m64 pass pass
piglit.shaders.glsl-fs-main-return-conditional bdw_iris m64 pass pass
piglit.shaders.glsl-fs-max bdw_iris m64 pass pass
piglit.shaders.glsl-fs-max-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-max-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-max-array-access-forward-declaration bdw_iris m64 pass pass
piglit.shaders.glsl-fs-max-array-access-function bdw_iris m64 pass pass
piglit.shaders.glsl-fs-min bdw_iris m64 pass pass
piglit.shaders.glsl-fs-min-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-min-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-mix bdw_iris m64 pass pass
piglit.shaders.glsl-fs-mix-constant bdw_iris m64 pass pass
piglit.shaders.glsl-fs-mod bdw_iris m64 pass pass
piglit.shaders.glsl-fs-mov-masked bdw_iris m64 pass pass
piglit.shaders.glsl-fs-multiple-builtins bdw_iris m64 pass pass
piglit.shaders.glsl-fs-neg bdw_iris m64 pass pass
piglit.shaders.glsl-fs-neg-abs bdw_iris m64 pass pass
piglit.shaders.glsl-fs-neg-dot bdw_iris m64 pass pass
piglit.shaders.glsl-fs-normalmatrix bdw_iris m64 pass pass
piglit.shaders.glsl-fs-pointcoord bdw_iris m64 pass pass
piglit.shaders.glsl-fs-post-increment-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-raytrace-bug27060 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-reflect bdw_iris m64 pass pass
piglit.shaders.glsl-fs-roundeven bdw_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering bdw_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-sign bdw_iris m64 pass pass
piglit.shaders.glsl-fs-sqrt-branch bdw_iris m64 pass pass
piglit.shaders.glsl-fs-statevar-call bdw_iris m64 pass pass
piglit.shaders.glsl-fs-step bdw_iris m64 pass pass
piglit.shaders.glsl-fs-struct-equal bdw_iris m64 pass pass
piglit.shaders.glsl-fs-struct-notequal bdw_iris m64 pass pass
piglit.shaders.glsl-fs-swizzle-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-tan-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-tan-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture-uniforms-share-same-unit bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-bias bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-branching bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-5 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-bias bdw_iris m64 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange bdw_iris m64 pass pass
piglit.shaders.glsl-fs-texturelod-01 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-trunc bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-5 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-6 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-7 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-loop-unroll bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-indexed-by-swizzled-vec4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-sampler-array bdw_iris m64 pass pass
piglit.shaders.glsl-fs-unroll-out-param bdw_iris m64 pass pass
piglit.shaders.glsl-fs-unroll-side-effect bdw_iris m64 pass pass
piglit.shaders.glsl-fs-unsigned-comparison-negative-zero bdw_iris m64 pass pass
piglit.shaders.glsl-fs-user-varying-ff bdw_iris m64 pass pass
piglit.shaders.glsl-fs-varying-array bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-1 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-4 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-5 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-6 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-7 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-8 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-loop bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-loop bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-mat2 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-mat3 bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-equal bdw_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-notequal bdw_iris m64 pass pass
piglit.shaders.glsl-function-prototype bdw_iris m64 pass pass
piglit.shaders.glsl-fwidth bdw_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-array-size bdw_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform bdw_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length bdw_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp bdw_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-length bdw_iris m64 pass pass
piglit.shaders.glsl-getattriblocation bdw_iris m64 pass pass
piglit.shaders.glsl-gnome-shell-dim-window bdw_iris m64 pass pass
piglit.shaders.glsl-idiv-const-opt bdw_iris m64 pass pass
piglit.shaders.glsl-if-assign-call bdw_iris m64 pass pass
piglit.shaders.glsl-implicit-conversion-01 bdw_iris m64 pass pass
piglit.shaders.glsl-implicit-conversion-02 bdw_iris m64 pass pass
piglit.shaders.glsl-inexact-overloads bdw_iris m64 pass pass
piglit.shaders.glsl-inout-struct-01 bdw_iris m64 pass pass
piglit.shaders.glsl-inout-struct-02 bdw_iris m64 pass pass
piglit.shaders.glsl-invalid-asm-01 bdw_iris m64 pass pass
piglit.shaders.glsl-invalid-asm-02 bdw_iris m64 pass pass
piglit.shaders.glsl-invariant-pragma bdw_iris m64 pass pass
piglit.shaders.glsl-kwin-blur-1 bdw_iris m64 pass pass
piglit.shaders.glsl-kwin-blur-2 bdw_iris m64 pass pass
piglit.shaders.glsl-light-model bdw_iris m64 pass pass
piglit.shaders.glsl-link-array-01 bdw_iris m64 pass pass
piglit.shaders.glsl-link-bug30552 bdw_iris m64 pass pass
piglit.shaders.glsl-link-bug38015 bdw_iris m64 pass pass
piglit.shaders.glsl-link-unnamed-types bdw_iris m64 pass pass
piglit.shaders.glsl-link-varying-texcoord bdw_iris m64 pass pass
piglit.shaders.glsl-link-varyings-1 bdw_iris m64 pass pass
piglit.shaders.glsl-link-varyings-2 bdw_iris m64 pass pass
piglit.shaders.glsl-link-varyings-3 bdw_iris m64 pass pass
piglit.shaders.glsl-lod-bias bdw_iris m64 pass pass
piglit.shaders.glsl-mat-110 bdw_iris m64 pass pass
piglit.shaders.glsl-mat-attribute bdw_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-01 bdw_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-02 bdw_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-03 bdw_iris m64 pass pass
piglit.shaders.glsl-mat-from-vec-ctor-01 bdw_iris m64 pass pass
piglit.shaders.glsl-mat-mul-1 bdw_iris m64 pass pass
piglit.shaders.glsl-max-varyings bdw_iris m64 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components bdw_iris m64 pass pass
piglit.shaders.glsl-max-vertex-attrib bdw_iris m64 pass pass
piglit.shaders.glsl-mul-const bdw_iris m64 pass pass
piglit.shaders.glsl-novertexdata bdw_iris m64 pass pass
piglit.shaders.glsl-octal bdw_iris m64 pass pass
piglit.shaders.glsl-opt-0-cmp-xy bdw_iris m64 pass pass
piglit.shaders.glsl-opt-xy-cmp-0 bdw_iris m64 pass pass
piglit.shaders.glsl-orangebook-ch06-bump bdw_iris m64 pass pass
piglit.shaders.glsl-override-builtin bdw_iris m64 pass pass
piglit.shaders.glsl-override-builtin-2 bdw_iris m64 pass pass
piglit.shaders.glsl-pp-elif-no-expression-1 bdw_iris m64 pass pass
piglit.shaders.glsl-precision-110 bdw_iris m64 pass pass
piglit.shaders.glsl-preprocessor-comments bdw_iris m64 pass pass
piglit.shaders.glsl-reload-source bdw_iris m64 pass pass
piglit.shaders.glsl-rotate-left bdw_iris m64 pass pass
piglit.shaders.glsl-rotate-right bdw_iris m64 pass pass
piglit.shaders.glsl-sdl-sincos-accuracy bdw_iris m64 pass pass
piglit.shaders.glsl-sin bdw_iris m64 pass pass
piglit.shaders.glsl-struct-constructor-01 bdw_iris m64 pass pass
piglit.shaders.glsl-texcoord-array-2 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-1 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-2 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-3 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-4 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-5 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-6 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-7 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-linking-1 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-non-uniform-array-compare bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-struct bdw_iris m64 pass pass
piglit.shaders.glsl-uniform-update bdw_iris m64 pass pass
piglit.shaders.glsl-unused-varying bdw_iris m64 pass pass
piglit.shaders.glsl-useprogram-displaylist bdw_iris m64 pass pass
piglit.shaders.glsl-varying-mat3x2 bdw_iris m64 pass pass
piglit.shaders.glsl-varying-read bdw_iris m64 pass pass
piglit.shaders.glsl-vec-array bdw_iris m64 pass pass
piglit.shaders.glsl-vs-abs-attribute bdw_iris m64 pass pass
piglit.shaders.glsl-vs-abs-neg bdw_iris m64 pass pass
piglit.shaders.glsl-vs-abs-neg-with-intermediate bdw_iris m64 pass pass
piglit.shaders.glsl-vs-absolutedifference-int bdw_iris m64 pass pass
piglit.shaders.glsl-vs-absolutedifference-uint bdw_iris m64 pass pass
piglit.shaders.glsl-vs-all-01 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-all-02 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-array-redeclaration bdw_iris m64 pass pass
piglit.shaders.glsl-vs-arrays bdw_iris m64 pass pass
piglit.shaders.glsl-vs-arrays-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-arrays-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-01 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-02 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-03 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-04 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-clamp-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-constructor-call bdw_iris m64 pass pass
piglit.shaders.glsl-vs-continue-in-switch-in-do-while bdw_iris m64 pass pass
piglit.shaders.glsl-vs-continue-inside-do-while bdw_iris m64 pass pass
piglit.shaders.glsl-vs-copy-propagation-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-cross bdw_iris m64 pass pass
piglit.shaders.glsl-vs-cross-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-cross-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-deadcode-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-deadcode-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-dot-vec2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-double-negative-copy-propagation bdw_iris m64 pass pass
piglit.shaders.glsl-vs-f2b bdw_iris m64 pass pass
piglit.shaders.glsl-vs-ff-frag bdw_iris m64 pass pass
piglit.shaders.glsl-vs-functions bdw_iris m64 pass pass
piglit.shaders.glsl-vs-functions-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-functions-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-bool bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-greater bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-greater-equal bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-less bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-less-equal bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-nested bdw_iris m64 pass pass
piglit.shaders.glsl-vs-if-nested-loop bdw_iris m64 pass pass
piglit.shaders.glsl-vs-int-attrib bdw_iris m64 pass pass
piglit.shaders.glsl-vs-large-uniform-array bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop-300 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop-break bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop-continue bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop-nested bdw_iris m64 pass pass
piglit.shaders.glsl-vs-loop-redundant-condition bdw_iris m64 pass pass
piglit.shaders.glsl-vs-main-return bdw_iris m64 pass pass
piglit.shaders.glsl-vs-masked-cos bdw_iris m64 pass pass
piglit.shaders.glsl-vs-masked-dot bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-add-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-div-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-div-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mat-sub-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-max-array-access-forward-declaration bdw_iris m64 pass pass
piglit.shaders.glsl-vs-max-array-access-function bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mov-after-deref bdw_iris m64 pass pass
piglit.shaders.glsl-vs-mvp-statechange bdw_iris m64 pass pass
piglit.shaders.glsl-vs-neg-abs bdw_iris m64 pass pass
piglit.shaders.glsl-vs-neg-attribute bdw_iris m64 pass pass
piglit.shaders.glsl-vs-normalscale bdw_iris m64 pass pass
piglit.shaders.glsl-vs-point-size bdw_iris m64 pass pass
piglit.shaders.glsl-vs-position-outval bdw_iris m64 pass pass
piglit.shaders.glsl-vs-post-increment-01 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-raytrace-bug26691 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-sign bdw_iris m64 pass pass
piglit.shaders.glsl-vs-statechange-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-texturematrix-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-texturematrix-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-4 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-user-varying-ff bdw_iris m64 pass pass
piglit.shaders.glsl-vs-varying-array bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-1 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-2 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-3 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-4 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-5 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-6 bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-loop bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-loop bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-equal bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-notequal bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks bdw_iris m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks-loop bdw_iris m64 pass pass
piglit.shaders.gpu_shader4_attribs bdw_iris m64 pass pass
piglit.shaders.link-struct-usage bdw_iris m64 pass pass
piglit.shaders.link-uniform-array-size bdw_iris m64 pass pass
piglit.shaders.link-unresolved-function bdw_iris m64 pass pass
piglit.shaders.loopfunc bdw_iris m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-ext_gpu_shader4 bdw_iris m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-glsl-130 bdw_iris m64 pass pass
piglit.shaders.point-vertex-id divisor bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid divisor bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid divisor bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid bdw_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid divisor bdw_iris m64 pass pass
piglit.shaders.really-big-triangle bdw_iris m64 pass pass
piglit.shaders.sel-neg-int-cast-of-float bdw_iris m64 pass pass
piglit.shaders.shadersource-no-compile bdw_iris m64 pass pass
piglit.shaders.unsuccessful-relink bdw_iris m64 pass pass
piglit.shaders.useprogram-flushverts-1 bdw_iris m64 pass pass
piglit.shaders.useprogram-flushverts-2 bdw_iris m64 pass pass
piglit.shaders.useprogram-inside-begin bdw_iris m64 pass pass
piglit.shaders.useprogram-refcount-1 bdw_iris m64 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup bdw_iris m64 pass pass
piglit.shaders.version-mixing interstage bdw_iris m64 pass pass
piglit.shaders.version-mixing intrastage bdw_iris m64 pass pass
piglit.shaders.version-mixing vs-gs bdw_iris m64 pass pass
piglit.shaders.vp-combined-image-units bdw_iris m64 pass pass
piglit.shaders.vp-ignore-input bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord bias bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texelfetch bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texture2d bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texturegather bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texturegrad bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texturelod bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texturequerylod bdw_iris m64 pass pass
piglit.shaders.zero-tex-coord texturesize bdw_iris m64 pass pass