tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.arb_texture_gather-miplevels icl_iris m64 pass pass
piglit.shaders.attribute0 icl_iris m64 pass pass
piglit.shaders.complex-loop-analysis-bug icl_iris m64 pass pass
piglit.shaders.dead-code-break-interaction icl_iris m64 pass pass
piglit.shaders.fragcoord_w icl_iris m64 pass pass
piglit.shaders.getuniform-01 icl_iris m64 pass pass
piglit.shaders.getuniform-02 icl_iris m64 pass pass
piglit.shaders.getuniform-03 icl_iris m64 pass pass
piglit.shaders.glsl link two programs, global initializer icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-1 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-3 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-add-4 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-1 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-zero icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-add-zero-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-div-one icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-div-one-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-false icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-true icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-mul-1 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-one icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-one-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-mul-zero icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-neg-neg icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-not-equals icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-not-notequals icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-pow-two icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rcp icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rsq icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-sub-1 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-2 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-3 icl_iris m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-4 icl_iris m64 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-01 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-02 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-03 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-04 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-05 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-06 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-07 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-08 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-09 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-10 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-11 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-12 icl_iris m64 pass pass
piglit.shaders.glsl-array-bounds-13 icl_iris m64 pass pass
piglit.shaders.glsl-array-compare icl_iris m64 pass pass
piglit.shaders.glsl-array-compare-02 icl_iris m64 pass pass
piglit.shaders.glsl-array-length icl_iris m64 pass pass
piglit.shaders.glsl-array-uniform icl_iris m64 pass pass
piglit.shaders.glsl-array-uniform-length icl_iris m64 pass pass
piglit.shaders.glsl-array-varying-01 icl_iris m64 pass pass
piglit.shaders.glsl-arrays-copy-size-mismatch icl_iris m64 pass pass
piglit.shaders.glsl-bindattriblocation icl_iris m64 pass pass
piglit.shaders.glsl-bug-109601 icl_iris m64 pass pass
piglit.shaders.glsl-bug-109759-and-110201 icl_iris m64 pass pass
piglit.shaders.glsl-bug-22603 icl_iris m64 pass pass
piglit.shaders.glsl-cache-fallback-shader-source icl_iris m64 pass pass
piglit.shaders.glsl-clamp-vertex-color icl_iris m64 pass pass
piglit.shaders.glsl-complex-subscript icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-abs icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-acos icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-all icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-any icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-asin icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-atan icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-ceil icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-clamp icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cos icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cosh icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-cross icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-degrees icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-derivatives icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-distance icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-dot icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-equal icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-equal-bool icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-exp icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-exp2 icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-faceforward icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-floor icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-fract icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthan icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthanequal icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-inversesqrt icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-length icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-lessthan icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-lessthanequal icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-log icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-log2 icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-matrixcompmult icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-max icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-min icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-mix icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-mod icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-normalize icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-not icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-outerproduct icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-pow icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-radians icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-reflect icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-refract icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sign icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sin icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-smoothstep icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-sqrt icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-step icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-tan icl_iris m64 pass pass
piglit.shaders.glsl-const-builtin-transpose icl_iris m64 pass pass
piglit.shaders.glsl-const-folding-01 icl_iris m64 pass pass
piglit.shaders.glsl-const-initializer-01 icl_iris m64 pass pass
piglit.shaders.glsl-const-initializer-02 icl_iris m64 pass pass
piglit.shaders.glsl-const-initializer-03 icl_iris m64 pass pass
piglit.shaders.glsl-constant-folding-call-1 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-1 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-2 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-if-3 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-1 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-2 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-self-1 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-self-2 icl_iris m64 pass pass
piglit.shaders.glsl-copy-propagation-vector-indexing icl_iris m64 pass pass
piglit.shaders.glsl-cos icl_iris m64 pass pass
piglit.shaders.glsl-deadcode-call icl_iris m64 pass pass
piglit.shaders.glsl-deadcode-self-assign icl_iris m64 pass pass
piglit.shaders.glsl-deadcode-varying icl_iris m64 pass pass
piglit.shaders.glsl-derivs icl_iris m64 pass pass
piglit.shaders.glsl-derivs-abs icl_iris m64 pass pass
piglit.shaders.glsl-derivs-abs-sign icl_iris m64 pass pass
piglit.shaders.glsl-derivs-sign icl_iris m64 pass pass
piglit.shaders.glsl-derivs-swizzle icl_iris m64 pass pass
piglit.shaders.glsl-derivs-varyings icl_iris m64 pass pass
piglit.shaders.glsl-dlist-getattriblocation icl_iris m64 pass pass
piglit.shaders.glsl-empty-vs-no-fs icl_iris m64 pass pass
piglit.shaders.glsl-floating-constant-120 icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-03 icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-04 icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-neg icl_iris m64 pass pass
piglit.shaders.glsl-fs-abs-neg-with-intermediate icl_iris m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-int icl_iris m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-uint icl_iris m64 pass pass
piglit.shaders.glsl-fs-add-masked icl_iris m64 pass pass
piglit.shaders.glsl-fs-all-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-all-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-any icl_iris m64 pass pass
piglit.shaders.glsl-fs-array-redeclaration icl_iris m64 pass pass
piglit.shaders.glsl-fs-asin icl_iris m64 pass pass
piglit.shaders.glsl-fs-atan-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-atan-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-atan-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-bit-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-bit-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-bitwise-and-boolean-and-1_0 icl_iris m64 pass pass
piglit.shaders.glsl-fs-bug25902 icl_iris m64 pass pass
piglit.shaders.glsl-fs-ceil icl_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-clamp-5 icl_iris m64 pass pass
piglit.shaders.glsl-fs-color-matrix icl_iris m64 pass pass
piglit.shaders.glsl-fs-conditional-output-write icl_iris m64 pass pass
piglit.shaders.glsl-fs-continue-in-switch-in-do-while icl_iris m64 pass pass
piglit.shaders.glsl-fs-continue-inside-do-while icl_iris m64 pass pass
piglit.shaders.glsl-fs-convolution-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-convolution-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-cross icl_iris m64 pass pass
piglit.shaders.glsl-fs-cross-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-cross-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-discard-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-discard-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-discard-03 icl_iris m64 pass pass
piglit.shaders.glsl-fs-discard-04 icl_iris m64 pass pass
piglit.shaders.glsl-fs-discard-mrt icl_iris m64 pass pass
piglit.shaders.glsl-fs-dot-vec2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-dot-vec2-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-double-negative-copy-propagation icl_iris m64 pass pass
piglit.shaders.glsl-fs-exp icl_iris m64 pass pass
piglit.shaders.glsl-fs-exp2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-f2b icl_iris m64 pass pass
piglit.shaders.glsl-fs-flat-color icl_iris m64 pass pass
piglit.shaders.glsl-fs-floor icl_iris m64 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange icl_iris m64 pass pass
piglit.shaders.glsl-fs-fogscale icl_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord icl_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho icl_iris m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective icl_iris m64 pass pass
piglit.shaders.glsl-fs-fragdata-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-frontfacing icl_iris m64 pass pass
piglit.shaders.glsl-fs-frontfacing-not icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-5 icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-6 icl_iris m64 pass pass
piglit.shaders.glsl-fs-functions-samplers icl_iris m64 pass pass
piglit.shaders.glsl-fs-i2b icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-greater icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-greater-equal icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-less icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-less-equal icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-nested-loop icl_iris m64 pass pass
piglit.shaders.glsl-fs-if-texture2d-discard icl_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-03 icl_iris m64 pass pass
piglit.shaders.glsl-fs-integer-multiplication icl_iris m64 pass pass
piglit.shaders.glsl-fs-ivec4-mat3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-log icl_iris m64 pass pass
piglit.shaders.glsl-fs-log2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-300 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-break icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-const-decr icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-const-incr icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-continue icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-diagonal-break icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-ge icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-gt icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-le icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-lt icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-nested icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-nested-if icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-redundant-condition icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-03 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-04 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-ishl icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-ishl-int64 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul-int64 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-02 icl_iris m64 pass pass
piglit.shaders.glsl-fs-loop-zero-iter icl_iris m64 pass pass
piglit.shaders.glsl-fs-lots-of-tex icl_iris m64 pass pass
piglit.shaders.glsl-fs-main-return icl_iris m64 pass pass
piglit.shaders.glsl-fs-main-return-conditional icl_iris m64 pass pass
piglit.shaders.glsl-fs-max icl_iris m64 pass pass
piglit.shaders.glsl-fs-max-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-max-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-max-array-access-forward-declaration icl_iris m64 pass pass
piglit.shaders.glsl-fs-max-array-access-function icl_iris m64 pass pass
piglit.shaders.glsl-fs-min icl_iris m64 pass pass
piglit.shaders.glsl-fs-min-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-min-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-mix icl_iris m64 pass pass
piglit.shaders.glsl-fs-mix-constant icl_iris m64 pass pass
piglit.shaders.glsl-fs-mod icl_iris m64 pass pass
piglit.shaders.glsl-fs-mov-masked icl_iris m64 pass pass
piglit.shaders.glsl-fs-multiple-builtins icl_iris m64 pass pass
piglit.shaders.glsl-fs-neg icl_iris m64 pass pass
piglit.shaders.glsl-fs-neg-abs icl_iris m64 pass pass
piglit.shaders.glsl-fs-neg-dot icl_iris m64 pass pass
piglit.shaders.glsl-fs-normalmatrix icl_iris m64 pass pass
piglit.shaders.glsl-fs-pointcoord icl_iris m64 pass pass
piglit.shaders.glsl-fs-post-increment-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-raytrace-bug27060 icl_iris m64 pass pass
piglit.shaders.glsl-fs-reflect icl_iris m64 pass pass
piglit.shaders.glsl-fs-roundeven icl_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering icl_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-shader-stencil-export icl_iris m64 pass pass
piglit.shaders.glsl-fs-sign icl_iris m64 pass pass
piglit.shaders.glsl-fs-sqrt-branch icl_iris m64 pass pass
piglit.shaders.glsl-fs-statevar-call icl_iris m64 pass pass
piglit.shaders.glsl-fs-step icl_iris m64 pass pass
piglit.shaders.glsl-fs-struct-equal icl_iris m64 pass pass
piglit.shaders.glsl-fs-struct-notequal icl_iris m64 pass pass
piglit.shaders.glsl-fs-swizzle-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-tan-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-tan-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture-uniforms-share-same-unit icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-bias icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-branching icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-5 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube icl_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias icl_iris m64 pass pass
piglit.shaders.glsl-fs-texturecube-bias icl_iris m64 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange icl_iris m64 pass pass
piglit.shaders.glsl-fs-texturelod-01 icl_iris m64 pass pass
piglit.shaders.glsl-fs-trunc icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-5 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-6 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-7 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-array-loop-unroll icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-indexed-by-swizzled-vec4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-uniform-sampler-array icl_iris m64 pass pass
piglit.shaders.glsl-fs-unroll-out-param icl_iris m64 pass pass
piglit.shaders.glsl-fs-unroll-side-effect icl_iris m64 pass pass
piglit.shaders.glsl-fs-unsigned-comparison-negative-zero icl_iris m64 pass pass
piglit.shaders.glsl-fs-user-varying-ff icl_iris m64 pass pass
piglit.shaders.glsl-fs-varying-array icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-1 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-4 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-5 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-6 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-7 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-8 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-loop icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-loop icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-mat2 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-mat3 icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-equal icl_iris m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-notequal icl_iris m64 pass pass
piglit.shaders.glsl-function-prototype icl_iris m64 pass pass
piglit.shaders.glsl-fwidth icl_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-array-size icl_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform icl_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length icl_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp icl_iris m64 pass pass
piglit.shaders.glsl-getactiveuniform-length icl_iris m64 pass pass
piglit.shaders.glsl-getattriblocation icl_iris m64 pass pass
piglit.shaders.glsl-gnome-shell-dim-window icl_iris m64 pass pass
piglit.shaders.glsl-idiv-const-opt icl_iris m64 pass pass
piglit.shaders.glsl-if-assign-call icl_iris m64 pass pass
piglit.shaders.glsl-implicit-conversion-01 icl_iris m64 pass pass
piglit.shaders.glsl-implicit-conversion-02 icl_iris m64 pass pass
piglit.shaders.glsl-inexact-overloads icl_iris m64 pass pass
piglit.shaders.glsl-inout-struct-01 icl_iris m64 pass pass
piglit.shaders.glsl-inout-struct-02 icl_iris m64 pass pass
piglit.shaders.glsl-invalid-asm-01 icl_iris m64 pass pass
piglit.shaders.glsl-invalid-asm-02 icl_iris m64 pass pass
piglit.shaders.glsl-invariant-pragma icl_iris m64 pass pass
piglit.shaders.glsl-kwin-blur-1 icl_iris m64 pass pass
piglit.shaders.glsl-kwin-blur-2 icl_iris m64 pass pass
piglit.shaders.glsl-light-model icl_iris m64 pass pass
piglit.shaders.glsl-link-array-01 icl_iris m64 pass pass
piglit.shaders.glsl-link-bug30552 icl_iris m64 pass pass
piglit.shaders.glsl-link-bug38015 icl_iris m64 pass pass
piglit.shaders.glsl-link-unnamed-types icl_iris m64 pass pass
piglit.shaders.glsl-link-varying-texcoord icl_iris m64 pass pass
piglit.shaders.glsl-link-varyings-1 icl_iris m64 pass pass
piglit.shaders.glsl-link-varyings-2 icl_iris m64 pass pass
piglit.shaders.glsl-link-varyings-3 icl_iris m64 pass pass
piglit.shaders.glsl-lod-bias icl_iris m64 pass pass
piglit.shaders.glsl-mat-110 icl_iris m64 pass pass
piglit.shaders.glsl-mat-attribute icl_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-01 icl_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-02 icl_iris m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-03 icl_iris m64 pass pass
piglit.shaders.glsl-mat-from-vec-ctor-01 icl_iris m64 pass pass
piglit.shaders.glsl-mat-mul-1 icl_iris m64 pass pass
piglit.shaders.glsl-max-varyings icl_iris m64 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components icl_iris m64 pass pass
piglit.shaders.glsl-max-vertex-attrib icl_iris m64 pass pass
piglit.shaders.glsl-mul-const icl_iris m64 pass pass
piglit.shaders.glsl-novertexdata icl_iris m64 pass pass
piglit.shaders.glsl-octal icl_iris m64 pass pass
piglit.shaders.glsl-opt-0-cmp-xy icl_iris m64 pass pass
piglit.shaders.glsl-opt-xy-cmp-0 icl_iris m64 pass pass
piglit.shaders.glsl-orangebook-ch06-bump icl_iris m64 pass pass
piglit.shaders.glsl-override-builtin icl_iris m64 pass pass
piglit.shaders.glsl-override-builtin-2 icl_iris m64 pass pass
piglit.shaders.glsl-pp-elif-no-expression-1 icl_iris m64 pass pass
piglit.shaders.glsl-precision-110 icl_iris m64 pass pass
piglit.shaders.glsl-preprocessor-comments icl_iris m64 pass pass
piglit.shaders.glsl-reload-source icl_iris m64 pass pass
piglit.shaders.glsl-rotate-left icl_iris m64 pass pass
piglit.shaders.glsl-rotate-right icl_iris m64 pass pass
piglit.shaders.glsl-sdl-sincos-accuracy icl_iris m64 pass pass
piglit.shaders.glsl-sin icl_iris m64 pass pass
piglit.shaders.glsl-struct-constructor-01 icl_iris m64 pass pass
piglit.shaders.glsl-texcoord-array-2 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-1 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-2 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-3 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-4 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-5 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-6 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-initializer-7 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-linking-1 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-non-uniform-array-compare icl_iris m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds icl_iris m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 icl_iris m64 pass pass
piglit.shaders.glsl-uniform-struct icl_iris m64 pass pass
piglit.shaders.glsl-uniform-update icl_iris m64 pass pass
piglit.shaders.glsl-unused-varying icl_iris m64 pass pass
piglit.shaders.glsl-useprogram-displaylist icl_iris m64 pass pass
piglit.shaders.glsl-varying-mat3x2 icl_iris m64 pass pass
piglit.shaders.glsl-varying-read icl_iris m64 pass pass
piglit.shaders.glsl-vec-array icl_iris m64 pass pass
piglit.shaders.glsl-vs-abs-attribute icl_iris m64 pass pass
piglit.shaders.glsl-vs-abs-neg icl_iris m64 pass pass
piglit.shaders.glsl-vs-abs-neg-with-intermediate icl_iris m64 pass pass
piglit.shaders.glsl-vs-absolutedifference-int icl_iris m64 pass pass
piglit.shaders.glsl-vs-absolutedifference-uint icl_iris m64 pass pass
piglit.shaders.glsl-vs-all-01 icl_iris m64 pass pass
piglit.shaders.glsl-vs-all-02 icl_iris m64 pass pass
piglit.shaders.glsl-vs-array-redeclaration icl_iris m64 pass pass
piglit.shaders.glsl-vs-arrays icl_iris m64 pass pass
piglit.shaders.glsl-vs-arrays-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-arrays-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-01 icl_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-02 icl_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-03 icl_iris m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-04 icl_iris m64 pass pass
piglit.shaders.glsl-vs-clamp-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-constructor-call icl_iris m64 pass pass
piglit.shaders.glsl-vs-continue-in-switch-in-do-while icl_iris m64 pass pass
piglit.shaders.glsl-vs-continue-inside-do-while icl_iris m64 pass pass
piglit.shaders.glsl-vs-copy-propagation-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-cross icl_iris m64 pass pass
piglit.shaders.glsl-vs-cross-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-cross-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-deadcode-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-deadcode-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-dot-vec2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-double-negative-copy-propagation icl_iris m64 pass pass
piglit.shaders.glsl-vs-f2b icl_iris m64 pass pass
piglit.shaders.glsl-vs-ff-frag icl_iris m64 pass pass
piglit.shaders.glsl-vs-functions icl_iris m64 pass pass
piglit.shaders.glsl-vs-functions-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-functions-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-bool icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-greater icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-greater-equal icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-less icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-less-equal icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-nested icl_iris m64 pass pass
piglit.shaders.glsl-vs-if-nested-loop icl_iris m64 pass pass
piglit.shaders.glsl-vs-int-attrib icl_iris m64 pass pass
piglit.shaders.glsl-vs-large-uniform-array icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop-300 icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop-break icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop-continue icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop-nested icl_iris m64 pass pass
piglit.shaders.glsl-vs-loop-redundant-condition icl_iris m64 pass pass
piglit.shaders.glsl-vs-main-return icl_iris m64 pass pass
piglit.shaders.glsl-vs-masked-cos icl_iris m64 pass pass
piglit.shaders.glsl-vs-masked-dot icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-add-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-div-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-div-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-mul-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-mat-sub-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-max-array-access-forward-declaration icl_iris m64 pass pass
piglit.shaders.glsl-vs-max-array-access-function icl_iris m64 pass pass
piglit.shaders.glsl-vs-mov-after-deref icl_iris m64 pass pass
piglit.shaders.glsl-vs-mvp-statechange icl_iris m64 pass pass
piglit.shaders.glsl-vs-neg-abs icl_iris m64 pass pass
piglit.shaders.glsl-vs-neg-attribute icl_iris m64 pass pass
piglit.shaders.glsl-vs-normalscale icl_iris m64 pass pass
piglit.shaders.glsl-vs-point-size icl_iris m64 pass pass
piglit.shaders.glsl-vs-position-outval icl_iris m64 pass pass
piglit.shaders.glsl-vs-post-increment-01 icl_iris m64 pass pass
piglit.shaders.glsl-vs-raytrace-bug26691 icl_iris m64 pass pass
piglit.shaders.glsl-vs-sign icl_iris m64 pass pass
piglit.shaders.glsl-vs-statechange-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-texturematrix-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-texturematrix-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-uniform-array-4 icl_iris m64 pass pass
piglit.shaders.glsl-vs-user-varying-ff icl_iris m64 pass pass
piglit.shaders.glsl-vs-varying-array icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-1 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-2 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-3 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-4 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-5 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-6 icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-loop icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-loop icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-equal icl_iris m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-notequal icl_iris m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks icl_iris m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks-loop icl_iris m64 pass pass
piglit.shaders.gpu_shader4_attribs icl_iris m64 pass pass
piglit.shaders.link-struct-usage icl_iris m64 pass pass
piglit.shaders.link-uniform-array-size icl_iris m64 pass pass
piglit.shaders.link-unresolved-function icl_iris m64 pass pass
piglit.shaders.loopfunc icl_iris m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-ext_gpu_shader4 icl_iris m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-glsl-130 icl_iris m64 pass pass
piglit.shaders.point-vertex-id divisor icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid divisor icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid divisor icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid icl_iris m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid divisor icl_iris m64 pass pass
piglit.shaders.really-big-triangle icl_iris m64 pass pass
piglit.shaders.sel-neg-int-cast-of-float icl_iris m64 pass pass
piglit.shaders.shadersource-no-compile icl_iris m64 pass pass
piglit.shaders.unsuccessful-relink icl_iris m64 pass pass
piglit.shaders.useprogram-flushverts-1 icl_iris m64 pass pass
piglit.shaders.useprogram-flushverts-2 icl_iris m64 pass pass
piglit.shaders.useprogram-inside-begin icl_iris m64 pass pass
piglit.shaders.useprogram-refcount-1 icl_iris m64 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup icl_iris m64 pass pass
piglit.shaders.version-mixing interstage icl_iris m64 pass pass
piglit.shaders.version-mixing intrastage icl_iris m64 pass pass
piglit.shaders.version-mixing vs-gs icl_iris m64 pass pass
piglit.shaders.vp-combined-image-units icl_iris m64 pass pass
piglit.shaders.vp-ignore-input icl_iris m64 pass pass
piglit.shaders.zero-tex-coord bias icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texelfetch icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texture2d icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texturegather icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texturegrad icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texturelod icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texturequerylod icl_iris m64 pass pass
piglit.shaders.zero-tex-coord texturesize icl_iris m64 pass pass