tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.arb_texture_gather-miplevels ivb m64 pass pass
piglit.shaders.attribute0 ivb m64 pass pass
piglit.shaders.complex-loop-analysis-bug ivb m64 pass pass
piglit.shaders.dead-code-break-interaction ivb m64 pass pass
piglit.shaders.fragcoord_w ivb m64 pass pass
piglit.shaders.getuniform-01 ivb m64 pass pass
piglit.shaders.getuniform-02 ivb m64 pass pass
piglit.shaders.getuniform-03 ivb m64 pass pass
piglit.shaders.glsl link two programs, global initializer ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-add-1 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-add-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-add-3 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-add-4 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-1 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-sub-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-zero ivb m64 pass pass
piglit.shaders.glsl-algebraic-add-zero-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-div-one ivb m64 pass pass
piglit.shaders.glsl-algebraic-div-one-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicand-false-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicand-true-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicor-false-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicor-true-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-false ivb m64 pass pass
piglit.shaders.glsl-algebraic-logicxor-true ivb m64 pass pass
piglit.shaders.glsl-algebraic-mul-mul-1 ivb m64 pass pass
piglit.shaders.glsl-algebraic-mul-one ivb m64 pass pass
piglit.shaders.glsl-algebraic-mul-one-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-mul-zero ivb m64 pass pass
piglit.shaders.glsl-algebraic-neg-neg ivb m64 pass pass
piglit.shaders.glsl-algebraic-not-equals ivb m64 pass pass
piglit.shaders.glsl-algebraic-not-notequals ivb m64 pass pass
piglit.shaders.glsl-algebraic-pow-two ivb m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rcp ivb m64 pass pass
piglit.shaders.glsl-algebraic-rcp-rsq ivb m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt ivb m64 pass pass
piglit.shaders.glsl-algebraic-rcp-sqrt-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-sub-sub-1 ivb m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero ivb m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-2 ivb m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-3 ivb m64 pass pass
piglit.shaders.glsl-algebraic-sub-zero-4 ivb m64 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions ivb m64 pass pass
piglit.shaders.glsl-array-bounds-01 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-02 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-03 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-04 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-05 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-06 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-07 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-08 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-09 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-10 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-11 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-12 ivb m64 pass pass
piglit.shaders.glsl-array-bounds-13 ivb m64 pass pass
piglit.shaders.glsl-array-compare ivb m64 pass pass
piglit.shaders.glsl-array-compare-02 ivb m64 pass pass
piglit.shaders.glsl-array-length ivb m64 pass pass
piglit.shaders.glsl-array-uniform ivb m64 pass pass
piglit.shaders.glsl-array-uniform-length ivb m64 pass pass
piglit.shaders.glsl-array-varying-01 ivb m64 pass pass
piglit.shaders.glsl-arrays-copy-size-mismatch ivb m64 pass pass
piglit.shaders.glsl-bindattriblocation ivb m64 pass pass
piglit.shaders.glsl-bug-109601 ivb m64 pass pass
piglit.shaders.glsl-bug-109759-and-110201 ivb m64 pass pass
piglit.shaders.glsl-bug-22603 ivb m64 pass pass
piglit.shaders.glsl-cache-fallback-shader-source ivb m64 pass pass
piglit.shaders.glsl-clamp-vertex-color ivb m64 pass pass
piglit.shaders.glsl-complex-subscript ivb m64 pass pass
piglit.shaders.glsl-const-builtin-abs ivb m64 pass pass
piglit.shaders.glsl-const-builtin-acos ivb m64 pass pass
piglit.shaders.glsl-const-builtin-all ivb m64 pass pass
piglit.shaders.glsl-const-builtin-any ivb m64 pass pass
piglit.shaders.glsl-const-builtin-asin ivb m64 pass pass
piglit.shaders.glsl-const-builtin-atan ivb m64 pass pass
piglit.shaders.glsl-const-builtin-ceil ivb m64 pass pass
piglit.shaders.glsl-const-builtin-clamp ivb m64 pass pass
piglit.shaders.glsl-const-builtin-cos ivb m64 pass pass
piglit.shaders.glsl-const-builtin-cosh ivb m64 pass pass
piglit.shaders.glsl-const-builtin-cross ivb m64 pass pass
piglit.shaders.glsl-const-builtin-degrees ivb m64 pass pass
piglit.shaders.glsl-const-builtin-derivatives ivb m64 pass pass
piglit.shaders.glsl-const-builtin-distance ivb m64 pass pass
piglit.shaders.glsl-const-builtin-dot ivb m64 pass pass
piglit.shaders.glsl-const-builtin-equal ivb m64 pass pass
piglit.shaders.glsl-const-builtin-equal-bool ivb m64 pass pass
piglit.shaders.glsl-const-builtin-exp ivb m64 pass pass
piglit.shaders.glsl-const-builtin-exp2 ivb m64 pass pass
piglit.shaders.glsl-const-builtin-faceforward ivb m64 pass pass
piglit.shaders.glsl-const-builtin-floor ivb m64 pass pass
piglit.shaders.glsl-const-builtin-fract ivb m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthan ivb m64 pass pass
piglit.shaders.glsl-const-builtin-greaterthanequal ivb m64 pass pass
piglit.shaders.glsl-const-builtin-inversesqrt ivb m64 pass pass
piglit.shaders.glsl-const-builtin-length ivb m64 pass pass
piglit.shaders.glsl-const-builtin-lessthan ivb m64 pass pass
piglit.shaders.glsl-const-builtin-lessthanequal ivb m64 pass pass
piglit.shaders.glsl-const-builtin-log ivb m64 pass pass
piglit.shaders.glsl-const-builtin-log2 ivb m64 pass pass
piglit.shaders.glsl-const-builtin-matrixcompmult ivb m64 pass pass
piglit.shaders.glsl-const-builtin-max ivb m64 pass pass
piglit.shaders.glsl-const-builtin-min ivb m64 pass pass
piglit.shaders.glsl-const-builtin-mix ivb m64 pass pass
piglit.shaders.glsl-const-builtin-mod ivb m64 pass pass
piglit.shaders.glsl-const-builtin-normalize ivb m64 pass pass
piglit.shaders.glsl-const-builtin-not ivb m64 pass pass
piglit.shaders.glsl-const-builtin-outerproduct ivb m64 pass pass
piglit.shaders.glsl-const-builtin-pow ivb m64 pass pass
piglit.shaders.glsl-const-builtin-radians ivb m64 pass pass
piglit.shaders.glsl-const-builtin-reflect ivb m64 pass pass
piglit.shaders.glsl-const-builtin-refract ivb m64 pass pass
piglit.shaders.glsl-const-builtin-sign ivb m64 pass pass
piglit.shaders.glsl-const-builtin-sin ivb m64 pass pass
piglit.shaders.glsl-const-builtin-smoothstep ivb m64 pass pass
piglit.shaders.glsl-const-builtin-sqrt ivb m64 pass pass
piglit.shaders.glsl-const-builtin-step ivb m64 pass pass
piglit.shaders.glsl-const-builtin-tan ivb m64 pass pass
piglit.shaders.glsl-const-builtin-transpose ivb m64 pass pass
piglit.shaders.glsl-const-folding-01 ivb m64 pass pass
piglit.shaders.glsl-const-initializer-01 ivb m64 pass pass
piglit.shaders.glsl-const-initializer-02 ivb m64 pass pass
piglit.shaders.glsl-const-initializer-03 ivb m64 pass pass
piglit.shaders.glsl-constant-folding-call-1 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-if-1 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-if-2 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-if-3 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-1 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-loop-2 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-self-1 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-self-2 ivb m64 pass pass
piglit.shaders.glsl-copy-propagation-vector-indexing ivb m64 pass pass
piglit.shaders.glsl-cos ivb m64 pass pass
piglit.shaders.glsl-deadcode-call ivb m64 pass pass
piglit.shaders.glsl-deadcode-self-assign ivb m64 pass pass
piglit.shaders.glsl-deadcode-varying ivb m64 pass pass
piglit.shaders.glsl-derivs ivb m64 pass pass
piglit.shaders.glsl-derivs-abs ivb m64 pass pass
piglit.shaders.glsl-derivs-abs-sign ivb m64 pass pass
piglit.shaders.glsl-derivs-sign ivb m64 pass pass
piglit.shaders.glsl-derivs-swizzle ivb m64 pass pass
piglit.shaders.glsl-derivs-varyings ivb m64 pass pass
piglit.shaders.glsl-dlist-getattriblocation ivb m64 pass pass
piglit.shaders.glsl-empty-vs-no-fs ivb m64 pass pass
piglit.shaders.glsl-floating-constant-120 ivb m64 pass pass
piglit.shaders.glsl-fs-abs-01 ivb m64 pass pass
piglit.shaders.glsl-fs-abs-02 ivb m64 pass pass
piglit.shaders.glsl-fs-abs-03 ivb m64 pass pass
piglit.shaders.glsl-fs-abs-04 ivb m64 pass pass
piglit.shaders.glsl-fs-abs-neg ivb m64 pass pass
piglit.shaders.glsl-fs-abs-neg-with-intermediate ivb m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-int ivb m64 pass pass
piglit.shaders.glsl-fs-absolutedifference-uint ivb m64 pass pass
piglit.shaders.glsl-fs-add-masked ivb m64 pass pass
piglit.shaders.glsl-fs-all-01 ivb m64 pass pass
piglit.shaders.glsl-fs-all-02 ivb m64 pass pass
piglit.shaders.glsl-fs-any ivb m64 pass pass
piglit.shaders.glsl-fs-array-redeclaration ivb m64 pass pass
piglit.shaders.glsl-fs-asin ivb m64 pass pass
piglit.shaders.glsl-fs-atan-1 ivb m64 pass pass
piglit.shaders.glsl-fs-atan-2 ivb m64 pass pass
piglit.shaders.glsl-fs-atan-3 ivb m64 pass pass
piglit.shaders.glsl-fs-bit-01 ivb m64 pass pass
piglit.shaders.glsl-fs-bit-02 ivb m64 pass pass
piglit.shaders.glsl-fs-bitwise-and-boolean-and-1_0 ivb m64 pass pass
piglit.shaders.glsl-fs-bug25902 ivb m64 pass pass
piglit.shaders.glsl-fs-ceil ivb m64 pass pass
piglit.shaders.glsl-fs-clamp-1 ivb m64 pass pass
piglit.shaders.glsl-fs-clamp-2 ivb m64 pass pass
piglit.shaders.glsl-fs-clamp-3 ivb m64 pass pass
piglit.shaders.glsl-fs-clamp-4 ivb m64 pass pass
piglit.shaders.glsl-fs-clamp-5 ivb m64 pass pass
piglit.shaders.glsl-fs-color-matrix ivb m64 pass pass
piglit.shaders.glsl-fs-conditional-output-write ivb m64 pass pass
piglit.shaders.glsl-fs-continue-in-switch-in-do-while ivb m64 pass pass
piglit.shaders.glsl-fs-continue-inside-do-while ivb m64 pass pass
piglit.shaders.glsl-fs-convolution-1 ivb m64 pass pass
piglit.shaders.glsl-fs-convolution-2 ivb m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-1 ivb m64 pass pass
piglit.shaders.glsl-fs-copy-propagation-texcoords-2 ivb m64 pass pass
piglit.shaders.glsl-fs-cross ivb m64 pass pass
piglit.shaders.glsl-fs-cross-2 ivb m64 pass pass
piglit.shaders.glsl-fs-cross-3 ivb m64 pass pass
piglit.shaders.glsl-fs-discard-01 ivb m64 pass pass
piglit.shaders.glsl-fs-discard-02 ivb m64 pass pass
piglit.shaders.glsl-fs-discard-03 ivb m64 pass pass
piglit.shaders.glsl-fs-discard-04 ivb m64 pass pass
piglit.shaders.glsl-fs-discard-mrt ivb m64 pass pass
piglit.shaders.glsl-fs-dot-vec2 ivb m64 pass pass
piglit.shaders.glsl-fs-dot-vec2-2 ivb m64 pass pass
piglit.shaders.glsl-fs-double-negative-copy-propagation ivb m64 pass pass
piglit.shaders.glsl-fs-exp ivb m64 pass pass
piglit.shaders.glsl-fs-exp2 ivb m64 pass pass
piglit.shaders.glsl-fs-f2b ivb m64 pass pass
piglit.shaders.glsl-fs-flat-color ivb m64 pass pass
piglit.shaders.glsl-fs-floor ivb m64 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange ivb m64 pass pass
piglit.shaders.glsl-fs-fogscale ivb m64 pass pass
piglit.shaders.glsl-fs-fragcoord ivb m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho ivb m64 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective ivb m64 pass pass
piglit.shaders.glsl-fs-fragdata-1 ivb m64 pass pass
piglit.shaders.glsl-fs-frontfacing ivb m64 pass pass
piglit.shaders.glsl-fs-frontfacing-not ivb m64 pass pass
piglit.shaders.glsl-fs-functions-2 ivb m64 pass pass
piglit.shaders.glsl-fs-functions-3 ivb m64 pass pass
piglit.shaders.glsl-fs-functions-4 ivb m64 pass pass
piglit.shaders.glsl-fs-functions-5 ivb m64 pass pass
piglit.shaders.glsl-fs-functions-6 ivb m64 pass pass
piglit.shaders.glsl-fs-functions-samplers ivb m64 pass pass
piglit.shaders.glsl-fs-i2b ivb m64 pass pass
piglit.shaders.glsl-fs-if-greater ivb m64 pass pass
piglit.shaders.glsl-fs-if-greater-equal ivb m64 pass pass
piglit.shaders.glsl-fs-if-less ivb m64 pass pass
piglit.shaders.glsl-fs-if-less-equal ivb m64 pass pass
piglit.shaders.glsl-fs-if-nested-loop ivb m64 pass pass
piglit.shaders.glsl-fs-if-texture2d-discard ivb m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-01 ivb m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-02 ivb m64 pass pass
piglit.shaders.glsl-fs-implicit-array-size-03 ivb m64 pass pass
piglit.shaders.glsl-fs-integer-multiplication ivb m64 pass pass
piglit.shaders.glsl-fs-ivec4-mat3 ivb m64 pass pass
piglit.shaders.glsl-fs-log ivb m64 pass pass
piglit.shaders.glsl-fs-log2 ivb m64 pass pass
piglit.shaders.glsl-fs-loop ivb m64 pass pass
piglit.shaders.glsl-fs-loop-300 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-break ivb m64 pass pass
piglit.shaders.glsl-fs-loop-const-decr ivb m64 pass pass
piglit.shaders.glsl-fs-loop-const-incr ivb m64 pass pass
piglit.shaders.glsl-fs-loop-continue ivb m64 pass pass
piglit.shaders.glsl-fs-loop-diagonal-break ivb m64 pass pass
piglit.shaders.glsl-fs-loop-ge ivb m64 pass pass
piglit.shaders.glsl-fs-loop-gt ivb m64 pass pass
piglit.shaders.glsl-fs-loop-le ivb m64 pass pass
piglit.shaders.glsl-fs-loop-lt ivb m64 pass pass
piglit.shaders.glsl-fs-loop-nested ivb m64 pass pass
piglit.shaders.glsl-fs-loop-nested-if ivb m64 pass pass
piglit.shaders.glsl-fs-loop-redundant-condition ivb m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-01 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-02 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-03 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-two-counter-04 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-ishl ivb m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul ivb m64 pass pass
piglit.shaders.glsl-fs-loop-unroll-mul-fp64 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-01 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-while-false-02 ivb m64 pass pass
piglit.shaders.glsl-fs-loop-zero-iter ivb m64 pass pass
piglit.shaders.glsl-fs-lots-of-tex ivb m64 pass pass
piglit.shaders.glsl-fs-main-return ivb m64 pass pass
piglit.shaders.glsl-fs-main-return-conditional ivb m64 pass pass
piglit.shaders.glsl-fs-max ivb m64 pass pass
piglit.shaders.glsl-fs-max-2 ivb m64 pass pass
piglit.shaders.glsl-fs-max-3 ivb m64 pass pass
piglit.shaders.glsl-fs-max-array-access-forward-declaration ivb m64 pass pass
piglit.shaders.glsl-fs-max-array-access-function ivb m64 pass pass
piglit.shaders.glsl-fs-min ivb m64 pass pass
piglit.shaders.glsl-fs-min-2 ivb m64 pass pass
piglit.shaders.glsl-fs-min-3 ivb m64 pass pass
piglit.shaders.glsl-fs-mix ivb m64 pass pass
piglit.shaders.glsl-fs-mix-constant ivb m64 pass pass
piglit.shaders.glsl-fs-mod ivb m64 pass pass
piglit.shaders.glsl-fs-mov-masked ivb m64 pass pass
piglit.shaders.glsl-fs-multiple-builtins ivb m64 pass pass
piglit.shaders.glsl-fs-neg ivb m64 pass pass
piglit.shaders.glsl-fs-neg-abs ivb m64 pass pass
piglit.shaders.glsl-fs-neg-dot ivb m64 pass pass
piglit.shaders.glsl-fs-normalmatrix ivb m64 pass pass
piglit.shaders.glsl-fs-pointcoord ivb m64 pass pass
piglit.shaders.glsl-fs-post-increment-01 ivb m64 pass pass
piglit.shaders.glsl-fs-raytrace-bug27060 ivb m64 pass pass
piglit.shaders.glsl-fs-reflect ivb m64 pass pass
piglit.shaders.glsl-fs-roundeven ivb m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering ivb m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-2 ivb m64 pass pass
piglit.shaders.glsl-fs-sampler-numbering-3 ivb m64 pass pass
piglit.shaders.glsl-fs-sign ivb m64 pass pass
piglit.shaders.glsl-fs-sqrt-branch ivb m64 pass pass
piglit.shaders.glsl-fs-statevar-call ivb m64 pass pass
piglit.shaders.glsl-fs-step ivb m64 pass pass
piglit.shaders.glsl-fs-struct-equal ivb m64 pass pass
piglit.shaders.glsl-fs-struct-notequal ivb m64 pass pass
piglit.shaders.glsl-fs-swizzle-1 ivb m64 pass pass
piglit.shaders.glsl-fs-tan-1 ivb m64 pass pass
piglit.shaders.glsl-fs-tan-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texture-uniforms-share-same-unit ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-bias ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-branching ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-1 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-3 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-4 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-dependent-5 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-3 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2d-masked-4 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2dproj ivb m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias ivb m64 pass pass
piglit.shaders.glsl-fs-texture2dproj-bias-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2drect ivb m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 ivb m64 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 ivb m64 pass pass
piglit.shaders.glsl-fs-texturecube ivb m64 pass pass
piglit.shaders.glsl-fs-texturecube-2 ivb m64 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias ivb m64 pass pass
piglit.shaders.glsl-fs-texturecube-bias ivb m64 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange ivb m64 pass pass
piglit.shaders.glsl-fs-texturelod-01 ivb m64 pass pass
piglit.shaders.glsl-fs-trunc ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-1 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-2 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-3 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-4 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-5 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-6 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-7 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-array-loop-unroll ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-1 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-bool-2 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-indexed-by-swizzled-vec4 ivb m64 pass pass
piglit.shaders.glsl-fs-uniform-sampler-array ivb m64 pass pass
piglit.shaders.glsl-fs-unroll-out-param ivb m64 pass pass
piglit.shaders.glsl-fs-unroll-side-effect ivb m64 pass pass
piglit.shaders.glsl-fs-unsigned-comparison-negative-zero ivb m64 pass pass
piglit.shaders.glsl-fs-user-varying-ff ivb m64 pass pass
piglit.shaders.glsl-fs-varying-array ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-1 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-2 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-3 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-4 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-5 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-6 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-7 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-8 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-loop ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-loop ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-mat2 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-mat3 ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-equal ivb m64 pass pass
piglit.shaders.glsl-fs-vec4-operator-notequal ivb m64 pass pass
piglit.shaders.glsl-function-prototype ivb m64 pass pass
piglit.shaders.glsl-fwidth ivb m64 pass pass
piglit.shaders.glsl-getactiveuniform-array-size ivb m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform ivb m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length ivb m64 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp ivb m64 pass pass
piglit.shaders.glsl-getactiveuniform-length ivb m64 pass pass
piglit.shaders.glsl-getattriblocation ivb m64 pass pass
piglit.shaders.glsl-gnome-shell-dim-window ivb m64 pass pass
piglit.shaders.glsl-if-assign-call ivb m64 pass pass
piglit.shaders.glsl-implicit-conversion-01 ivb m64 pass pass
piglit.shaders.glsl-implicit-conversion-02 ivb m64 pass pass
piglit.shaders.glsl-inexact-overloads ivb m64 pass pass
piglit.shaders.glsl-inout-struct-01 ivb m64 pass pass
piglit.shaders.glsl-inout-struct-02 ivb m64 pass pass
piglit.shaders.glsl-invalid-asm-01 ivb m64 pass pass
piglit.shaders.glsl-invalid-asm-02 ivb m64 pass pass
piglit.shaders.glsl-invariant-pragma ivb m64 pass pass
piglit.shaders.glsl-kwin-blur-1 ivb m64 pass pass
piglit.shaders.glsl-kwin-blur-2 ivb m64 pass pass
piglit.shaders.glsl-light-model ivb m64 pass pass
piglit.shaders.glsl-link-array-01 ivb m64 pass pass
piglit.shaders.glsl-link-bug30552 ivb m64 pass pass
piglit.shaders.glsl-link-bug38015 ivb m64 pass pass
piglit.shaders.glsl-link-unnamed-types ivb m64 pass pass
piglit.shaders.glsl-link-varying-texcoord ivb m64 pass pass
piglit.shaders.glsl-link-varyings-1 ivb m64 pass pass
piglit.shaders.glsl-link-varyings-2 ivb m64 pass pass
piglit.shaders.glsl-link-varyings-3 ivb m64 pass pass
piglit.shaders.glsl-lod-bias ivb m64 pass pass
piglit.shaders.glsl-mat-110 ivb m64 pass pass
piglit.shaders.glsl-mat-attribute ivb m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-01 ivb m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-02 ivb m64 pass pass
piglit.shaders.glsl-mat-from-int-ctor-03 ivb m64 pass pass
piglit.shaders.glsl-mat-from-vec-ctor-01 ivb m64 pass pass
piglit.shaders.glsl-mat-mul-1 ivb m64 pass pass
piglit.shaders.glsl-max-varyings ivb m64 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components ivb m64 pass pass
piglit.shaders.glsl-max-vertex-attrib ivb m64 pass pass
piglit.shaders.glsl-novertexdata ivb m64 pass pass
piglit.shaders.glsl-octal ivb m64 pass pass
piglit.shaders.glsl-opt-0-cmp-xy ivb m64 pass pass
piglit.shaders.glsl-opt-xy-cmp-0 ivb m64 pass pass
piglit.shaders.glsl-orangebook-ch06-bump ivb m64 pass pass
piglit.shaders.glsl-override-builtin ivb m64 pass pass
piglit.shaders.glsl-override-builtin-2 ivb m64 pass pass
piglit.shaders.glsl-pp-elif-no-expression-1 ivb m64 pass pass
piglit.shaders.glsl-precision-110 ivb m64 pass pass
piglit.shaders.glsl-preprocessor-comments ivb m64 pass pass
piglit.shaders.glsl-reload-source ivb m64 pass pass
piglit.shaders.glsl-rotate-left ivb m64 pass pass
piglit.shaders.glsl-rotate-right ivb m64 pass pass
piglit.shaders.glsl-sdl-sincos-accuracy ivb m64 pass pass
piglit.shaders.glsl-sin ivb m64 pass pass
piglit.shaders.glsl-struct-constructor-01 ivb m64 pass pass
piglit.shaders.glsl-texcoord-array-2 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-1 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-2 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-3 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-4 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-5 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-6 ivb m64 pass pass
piglit.shaders.glsl-uniform-initializer-7 ivb m64 pass pass
piglit.shaders.glsl-uniform-linking-1 ivb m64 pass pass
piglit.shaders.glsl-uniform-non-uniform-array-compare ivb m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds ivb m64 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 ivb m64 pass pass
piglit.shaders.glsl-uniform-struct ivb m64 pass pass
piglit.shaders.glsl-uniform-update ivb m64 pass pass
piglit.shaders.glsl-unused-varying ivb m64 pass pass
piglit.shaders.glsl-useprogram-displaylist ivb m64 pass pass
piglit.shaders.glsl-varying-mat3x2 ivb m64 pass pass
piglit.shaders.glsl-varying-read ivb m64 pass pass
piglit.shaders.glsl-vec-array ivb m64 pass pass
piglit.shaders.glsl-vs-abs-attribute ivb m64 pass pass
piglit.shaders.glsl-vs-abs-neg ivb m64 pass pass
piglit.shaders.glsl-vs-abs-neg-with-intermediate ivb m64 pass pass
piglit.shaders.glsl-vs-absolutedifference-int ivb m64 fail skip
piglit.shaders.glsl-vs-absolutedifference-uint ivb m64 pass pass
piglit.shaders.glsl-vs-all-01 ivb m64 pass pass
piglit.shaders.glsl-vs-all-02 ivb m64 pass pass
piglit.shaders.glsl-vs-array-redeclaration ivb m64 pass pass
piglit.shaders.glsl-vs-arrays ivb m64 pass pass
piglit.shaders.glsl-vs-arrays-2 ivb m64 pass pass
piglit.shaders.glsl-vs-arrays-3 ivb m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-01 ivb m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-02 ivb m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-03 ivb m64 pass pass
piglit.shaders.glsl-vs-channel-overwrite-04 ivb m64 pass pass
piglit.shaders.glsl-vs-clamp-1 ivb m64 pass pass
piglit.shaders.glsl-vs-constructor-call ivb m64 pass pass
piglit.shaders.glsl-vs-continue-in-switch-in-do-while ivb m64 pass pass
piglit.shaders.glsl-vs-continue-inside-do-while ivb m64 pass pass
piglit.shaders.glsl-vs-copy-propagation-1 ivb m64 pass pass
piglit.shaders.glsl-vs-cross ivb m64 pass pass
piglit.shaders.glsl-vs-cross-2 ivb m64 pass pass
piglit.shaders.glsl-vs-cross-3 ivb m64 pass pass
piglit.shaders.glsl-vs-deadcode-1 ivb m64 pass pass
piglit.shaders.glsl-vs-deadcode-2 ivb m64 pass pass
piglit.shaders.glsl-vs-dot-vec2 ivb m64 pass pass
piglit.shaders.glsl-vs-double-negative-copy-propagation ivb m64 pass pass
piglit.shaders.glsl-vs-f2b ivb m64 pass pass
piglit.shaders.glsl-vs-ff-frag ivb m64 pass pass
piglit.shaders.glsl-vs-functions ivb m64 pass pass
piglit.shaders.glsl-vs-functions-2 ivb m64 pass pass
piglit.shaders.glsl-vs-functions-3 ivb m64 pass pass
piglit.shaders.glsl-vs-if-bool ivb m64 pass pass
piglit.shaders.glsl-vs-if-greater ivb m64 pass pass
piglit.shaders.glsl-vs-if-greater-equal ivb m64 pass pass
piglit.shaders.glsl-vs-if-less ivb m64 pass pass
piglit.shaders.glsl-vs-if-less-equal ivb m64 pass pass
piglit.shaders.glsl-vs-if-nested ivb m64 pass pass
piglit.shaders.glsl-vs-if-nested-loop ivb m64 pass pass
piglit.shaders.glsl-vs-int-attrib ivb m64 pass pass
piglit.shaders.glsl-vs-large-uniform-array ivb m64 pass pass
piglit.shaders.glsl-vs-loop ivb m64 pass pass
piglit.shaders.glsl-vs-loop-300 ivb m64 pass pass
piglit.shaders.glsl-vs-loop-break ivb m64 pass pass
piglit.shaders.glsl-vs-loop-continue ivb m64 pass pass
piglit.shaders.glsl-vs-loop-nested ivb m64 pass pass
piglit.shaders.glsl-vs-loop-redundant-condition ivb m64 pass pass
piglit.shaders.glsl-vs-main-return ivb m64 pass pass
piglit.shaders.glsl-vs-masked-cos ivb m64 pass pass
piglit.shaders.glsl-vs-masked-dot ivb m64 pass pass
piglit.shaders.glsl-vs-mat-add-1 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-div-1 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-div-2 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-mul-1 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-mul-2 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-mul-3 ivb m64 pass pass
piglit.shaders.glsl-vs-mat-sub-1 ivb m64 pass pass
piglit.shaders.glsl-vs-max-array-access-forward-declaration ivb m64 pass pass
piglit.shaders.glsl-vs-max-array-access-function ivb m64 pass pass
piglit.shaders.glsl-vs-mov-after-deref ivb m64 pass pass
piglit.shaders.glsl-vs-mvp-statechange ivb m64 pass pass
piglit.shaders.glsl-vs-neg-abs ivb m64 pass pass
piglit.shaders.glsl-vs-neg-attribute ivb m64 pass pass
piglit.shaders.glsl-vs-normalscale ivb m64 pass pass
piglit.shaders.glsl-vs-point-size ivb m64 pass pass
piglit.shaders.glsl-vs-position-outval ivb m64 pass pass
piglit.shaders.glsl-vs-post-increment-01 ivb m64 pass pass
piglit.shaders.glsl-vs-raytrace-bug26691 ivb m64 pass pass
piglit.shaders.glsl-vs-sign ivb m64 pass pass
piglit.shaders.glsl-vs-statechange-1 ivb m64 pass pass
piglit.shaders.glsl-vs-texturematrix-1 ivb m64 pass pass
piglit.shaders.glsl-vs-texturematrix-2 ivb m64 pass pass
piglit.shaders.glsl-vs-uniform-array-1 ivb m64 pass pass
piglit.shaders.glsl-vs-uniform-array-2 ivb m64 pass pass
piglit.shaders.glsl-vs-uniform-array-3 ivb m64 pass pass
piglit.shaders.glsl-vs-uniform-array-4 ivb m64 pass pass
piglit.shaders.glsl-vs-user-varying-ff ivb m64 pass pass
piglit.shaders.glsl-vs-varying-array ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-1 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-2 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-3 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-4 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-5 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-6 ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-loop ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-loop ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-combined ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-inner ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-equal ivb m64 pass pass
piglit.shaders.glsl-vs-vec4-operator-notequal ivb m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks ivb m64 pass pass
piglit.shaders.glsl-vs-vectorize-between-basic-blocks-loop ivb m64 pass pass
piglit.shaders.gpu_shader4_attribs ivb m64 pass pass
piglit.shaders.link-struct-usage ivb m64 pass pass
piglit.shaders.link-uniform-array-size ivb m64 pass pass
piglit.shaders.link-unresolved-function ivb m64 pass pass
piglit.shaders.loopfunc ivb m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-ext_gpu_shader4 ivb m64 pass pass
piglit.shaders.open-coded-bitfieldreverse-glsl-130 ivb m64 pass pass
piglit.shaders.point-vertex-id divisor ivb m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid ivb m64 pass pass
piglit.shaders.point-vertex-id gl_instanceid divisor ivb m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid ivb m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid divisor ivb m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid ivb m64 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid divisor ivb m64 pass pass
piglit.shaders.really-big-triangle ivb m64 pass pass
piglit.shaders.sel-neg-int-cast-of-float ivb m64 pass pass
piglit.shaders.shadersource-no-compile ivb m64 pass pass
piglit.shaders.unsuccessful-relink ivb m64 pass pass
piglit.shaders.useprogram-flushverts-1 ivb m64 pass pass
piglit.shaders.useprogram-flushverts-2 ivb m64 pass pass
piglit.shaders.useprogram-inside-begin ivb m64 pass pass
piglit.shaders.useprogram-refcount-1 ivb m64 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup ivb m64 pass pass
piglit.shaders.version-mixing interstage ivb m64 pass pass
piglit.shaders.version-mixing intrastage ivb m64 pass pass
piglit.shaders.version-mixing vs-gs ivb m64 pass pass
piglit.shaders.vp-combined-image-units ivb m64 pass pass
piglit.shaders.vp-ignore-input ivb m64 pass pass
piglit.shaders.zero-tex-coord bias ivb m64 pass pass
piglit.shaders.zero-tex-coord texelfetch ivb m64 pass pass
piglit.shaders.zero-tex-coord texture2d ivb m64 pass pass
piglit.shaders.zero-tex-coord texturegather ivb m64 pass pass
piglit.shaders.zero-tex-coord texturegrad ivb m64 pass pass
piglit.shaders.zero-tex-coord texturelod ivb m64 pass pass
piglit.shaders.zero-tex-coord texturequerylod ivb m64 pass pass
piglit.shaders.zero-tex-coord texturesize ivb m64 pass pass