Overview

Hardware kbl_iris
Architecture m64
Status fail
Filtered Status fail
Time 3.160549

See also historical results for this test.

stdout

Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: double, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: double, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: double, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: double, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: double, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: double, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: double, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: double, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: dvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: dvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: dvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: dvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: float, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: float, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: float, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: float, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: float, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: float, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: float, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: float, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: float, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: float, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: float, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: float, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: float, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: float, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: float, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: float, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: vec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: vec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: vec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: vec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: int, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: int, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: int, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: int, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: int, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: int, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: int, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: int, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: int, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: int, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: int, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: int, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: int, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: int, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: int, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: int, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: ivec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: ivec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: ivec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: ivec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uint, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uint, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uint, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uint, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uint, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uint, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uint, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uint, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uint, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uint, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uint, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uint, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uint, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uint, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uint, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uint, components: 3 & 3) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec2, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec2, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec2, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec2, components: 1 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec2, components: 2 & 2) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec3, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec3, components: 0 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec3, components: 1 & 1) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation control type: uvec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: tessellation evaluation type: uvec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: geometry type: uvec4, components: 0 & 0) failed.
Unexpected success: 
Shader source. Stage: vertex
Shader source. Stage: tessellation control
Shader source. Stage: tessellation evaluation
Shader source. Stage: geometry
Shader source. Stage: fragment
Test case (Stage: fragment type: uvec4, components: 0 & 0) failed.

stderr

pid: 12734