Overview

Hardware kbl_iris
Architecture m64
Status fail
Filtered Status fail
Time 10.521097

See also historical results for this test.

stdout

Created an immutable parent texture object for texture target [GL_TEXTURE_1D] of levels:[3] width:[4].
Created a view for texture target [GL_TEXTURE_1D] from a parent texture target [GL_TEXTURE_1D] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_1D] of levels:[3] width:[4].
Created a view for texture target [GL_TEXTURE_1D_ARRAY] from a parent texture target [GL_TEXTURE_1D] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_1D_ARRAY] of depth:[4] levels:[3] width:[4].
Created a view for texture target [GL_TEXTURE_1D] from a parent texture target [GL_TEXTURE_1D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[1] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_1D_ARRAY] of depth:[4] levels:[3] width:[4].
Created a view for texture target [GL_TEXTURE_1D_ARRAY] from a parent texture target [GL_TEXTURE_1D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[2] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D] from a parent texture target [GL_TEXTURE_2D] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D_ARRAY] from a parent texture target [GL_TEXTURE_2D] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_ARRAY] of depth:[4] levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D] from a parent texture target [GL_TEXTURE_2D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[1] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_ARRAY] of depth:[4] levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D_ARRAY] from a parent texture target [GL_TEXTURE_2D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[2] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_ARRAY] of depth:[7] levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_CUBE_MAP] from a parent texture target [GL_TEXTURE_2D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[6] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_ARRAY] of depth:[13] levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] from a parent texture target [GL_TEXTURE_2D_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[12] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_MULTISAMPLE] of samples:[16] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D_MULTISAMPLE] from a parent texture target [GL_TEXTURE_2D_MULTISAMPLE] using arguments: minlayer:[0] minlevel:[0] numlayers:[1] numlevels:[1].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_MULTISAMPLE] of samples:[16] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] from a parent texture target [GL_TEXTURE_2D_MULTISAMPLE] using arguments: minlayer:[0] minlevel:[0] numlayers:[1] numlevels:[1].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] of samples:[16] width:[4] height:[4] depth:[4].
Created a view for texture target [GL_TEXTURE_2D_MULTISAMPLE] from a parent texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] using arguments: minlayer:[1] minlevel:[0] numlayers:[1] numlevels:[1].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] of samples:[16] width:[4] height:[4] depth:[4].
Created a view for texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] from a parent texture target [GL_TEXTURE_2D_MULTISAMPLE_ARRAY] using arguments: minlayer:[1] minlevel:[0] numlayers:[2] numlevels:[1].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_3D] of levels:[3] width:[4] height:[4] depth:[4].
Created a view for texture target [GL_TEXTURE_3D] from a parent texture target [GL_TEXTURE_3D] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D] from a parent texture target [GL_TEXTURE_CUBE_MAP] using arguments: minlayer:[0] minlevel:[1] numlayers:[1] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_2D_ARRAY] from a parent texture target [GL_TEXTURE_CUBE_MAP] using arguments: minlayer:[0] minlevel:[1] numlayers:[2] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_CUBE_MAP] from a parent texture target [GL_TEXTURE_CUBE_MAP] using arguments: minlayer:[0] minlevel:[1] numlayers:[6] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP] of levels:[3] width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] from a parent texture target [GL_TEXTURE_CUBE_MAP] using arguments: minlayer:[0] minlevel:[1] numlayers:[6] numlevels:[2].
Test case succeeded.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] of levels:[3] width:[4] height:[4] depth:[18].
Created a view for texture target [GL_TEXTURE_2D] from a parent texture target [GL_TEXTURE_CUBE_MAP_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[1] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] of levels:[3] width:[4] height:[4] depth:[18].
Created a view for texture target [GL_TEXTURE_2D_ARRAY] from a parent texture target [GL_TEXTURE_CUBE_MAP_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[2] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] of levels:[3] width:[4] height:[4] depth:[18].
Created a view for texture target [GL_TEXTURE_CUBE_MAP] from a parent texture target [GL_TEXTURE_CUBE_MAP_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[6] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] of levels:[3] width:[4] height:[4] depth:[18].
Created a view for texture target [GL_TEXTURE_CUBE_MAP_ARRAY] from a parent texture target [GL_TEXTURE_CUBE_MAP_ARRAY] using arguments: minlayer:[1] minlevel:[1] numlayers:[12] numlevels:[2].
Invalid data was sampled in vertex shader stage.
Invalid data was sampled in tessellation control shader stage.
Invalid data was sampled in tessellation evaluation shader stage.
Invalid data was sampled in geometry shader stage.
Invalid data was sampled at (0, 0) in fragment shader stage.
Test case failed.
Created an immutable parent texture object for texture target [GL_TEXTURE_RECTANGLE] of levels:1 width:[4] height:[4].
Created a view for texture target [GL_TEXTURE_RECTANGLE] from a parent texture target [GL_TEXTURE_RECTANGLE] using arguments: minlayer:[0] minlevel:[0] numlayers:[1] numlevels:[1].
Test case succeeded.

stderr

pid: 17528