Overview

Hardware kbl_iris
Architecture m64
Status fail
Filtered Status fail
Time 0.113836

See also historical results for this test.

stdout

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 32
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 256
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 1024
Components per vertex = 8
Rendering 4 n-gons with n = 6, 0, 128, and 10.
N is supplied to the geomery shader with texture
glGetAttribLocation(1664, a_position);
// 0 returned
glGetAttribLocation(1664, a_vertexNdx);
// -1 returned
glGenVertexArrays(1, 0x00007fff46188990);
// arrays = { 1071 }
glBindVertexArray(1071);
glGenBuffers(1, 0x00007fff4618898c);
// buffers = { 6399 }
glBindBuffer(GL_ARRAY_BUFFER, 6399);
glBufferData(GL_ARRAY_BUFFER, 16, 0x55ddf281f690, GL_STATIC_DRAW);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(0);
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, 256, 256);
glGetError();
// GL_NO_ERROR returned
glUseProgram(1664);
glGetError();
// GL_NO_ERROR returned
glGetUniformLocation(1664, u_sampler);
// 0 returned
glUniform1i(0, 0);
glGenTextures(1, 0x00007fff461888bc);
// textures = { 335 }
glBindTexture(GL_TEXTURE_2D, 335);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x7fff461888c0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glGetError();
// GL_NO_ERROR returned
glDrawArrays(GL_POINTS, 0, 1);
glGetError();
// GL_NO_ERROR returned
glGetError();
// GL_NO_ERROR returned
glUseProgram(0);
glDisableVertexAttribArray(0);
glDeleteBuffers(1, { 6399 });
glDeleteVertexArrays(1, { 1071 });
glGetError();
// GL_NO_ERROR returned
glFinish();
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, 0x55ddf32fbcb0)
Image compare failed.

stderr

pid: 26263