tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-matC bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-vec bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-shared-matR bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matC bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-struct bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-vec bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC-pad bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matR bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct-pad bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindbaseAfter bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-indexing bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-packed-matR bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-matC bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-struct bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std430-vec bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-case1 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-fragment bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-geometry bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case2 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4 bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-binding bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-max bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-noBindingLayout bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-cs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntax bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntaxSSO bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-bind bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-compileTime bdw m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-linkTime bdw m64 pass pass