tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.limits.max_3d_texture_size bdw m64 pass pass
KHR-GL46.limits.max_array_texture_layers bdw m64 pass pass
KHR-GL46.limits.max_atomic_counter_bindings bdw m64 pass pass
KHR-GL46.limits.max_atomic_counter_buffer_bindings bdw m64 pass pass
KHR-GL46.limits.max_atomic_counter_buffer_size bdw m64 pass pass
KHR-GL46.limits.max_clip_distances bdw m64 pass pass
KHR-GL46.limits.max_color_attachments bdw m64 pass pass
KHR-GL46.limits.max_color_texture_samples bdw m64 pass pass
KHR-GL46.limits.max_combined_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_combined_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_combined_clip_and_cull_distances bdw m64 pass pass
KHR-GL46.limits.max_combined_compute_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_combined_fragment_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_combined_geometry_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_combined_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_combined_image_units_and_fragment_outputs bdw m64 pass pass
KHR-GL46.limits.max_combined_shader_output_resources bdw m64 pass pass
KHR-GL46.limits.max_combined_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_combined_tess_control_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_combined_tess_evaluation_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_combined_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_combined_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_combined_vertex_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_compute_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_compute_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_compute_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_compute_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_compute_shared_memory_size bdw m64 pass pass
KHR-GL46.limits.max_compute_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_compute_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_compute_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_compute_work_group_count bdw m64 pass pass
KHR-GL46.limits.max_compute_work_group_invocations bdw m64 pass pass
KHR-GL46.limits.max_compute_work_group_size bdw m64 pass pass
KHR-GL46.limits.max_cube_map_texture_size bdw m64 pass pass
KHR-GL46.limits.max_cull_distances bdw m64 pass pass
KHR-GL46.limits.max_debug_group_stack_depth bdw m64 pass pass
KHR-GL46.limits.max_debug_logged_messages bdw m64 pass pass
KHR-GL46.limits.max_debug_message_length bdw m64 pass pass
KHR-GL46.limits.max_depth_texture_samples bdw m64 pass pass
KHR-GL46.limits.max_draw_buffers bdw m64 pass pass
KHR-GL46.limits.max_dual_source_draw_buffers bdw m64 pass pass
KHR-GL46.limits.max_elements_indices bdw m64 pass pass
KHR-GL46.limits.max_elements_vertices bdw m64 pass pass
KHR-GL46.limits.max_element_index bdw m64 pass pass
KHR-GL46.limits.max_fragment_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_fragment_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_fragment_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_fragment_input_components bdw m64 pass pass
KHR-GL46.limits.max_fragment_interpolation_offset bdw m64 pass pass
KHR-GL46.limits.max_fragment_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_fragment_uniform_vectors bdw m64 pass pass
KHR-GL46.limits.max_framebuffer_height bdw m64 pass pass
KHR-GL46.limits.max_framebuffer_layers bdw m64 pass pass
KHR-GL46.limits.max_framebuffer_samples bdw m64 pass pass
KHR-GL46.limits.max_framebuffer_width bdw m64 pass pass
KHR-GL46.limits.max_geometry_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_geometry_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_geometry_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_geometry_input_components bdw m64 pass pass
KHR-GL46.limits.max_geometry_output_components bdw m64 pass pass
KHR-GL46.limits.max_geometry_output_vertices bdw m64 pass pass
KHR-GL46.limits.max_geometry_shader_invocations bdw m64 pass pass
KHR-GL46.limits.max_geometry_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_geometry_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_geometry_total_output_components bdw m64 pass pass
KHR-GL46.limits.max_geometry_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_geometry_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_geometry_varying_components bdw m64 pass pass
KHR-GL46.limits.max_image_samples bdw m64 pass pass
KHR-GL46.limits.max_image_units bdw m64 pass pass
KHR-GL46.limits.max_integer_samples bdw m64 pass pass
KHR-GL46.limits.max_label_length bdw m64 pass pass
KHR-GL46.limits.max_patch_vertices bdw m64 pass pass
KHR-GL46.limits.max_program_texel_offset bdw m64 pass pass
KHR-GL46.limits.max_program_texture_gather_offset bdw m64 pass pass
KHR-GL46.limits.max_rectangle_texture_size bdw m64 pass pass
KHR-GL46.limits.max_renderbuffer_size bdw m64 pass pass
KHR-GL46.limits.max_samples bdw m64 pass pass
KHR-GL46.limits.max_sample_mask_words bdw m64 pass pass
KHR-GL46.limits.max_server_wait_timeout bdw m64 pass pass
KHR-GL46.limits.max_shader_storage_block_size bdw m64 pass pass
KHR-GL46.limits.max_shader_storage_buffer_bindings bdw m64 pass pass
KHR-GL46.limits.max_subroutines bdw m64 pass pass
KHR-GL46.limits.max_subroutine_uniform_locations bdw m64 pass pass
KHR-GL46.limits.max_tess_control_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_tess_control_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_tess_control_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_tess_control_input_components bdw m64 pass pass
KHR-GL46.limits.max_tess_control_output_components bdw m64 pass pass
KHR-GL46.limits.max_tess_control_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_tess_control_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_tess_control_total_output_components bdw m64 pass pass
KHR-GL46.limits.max_tess_control_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_tess_control_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_input_components bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_output_components bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_tess_evaluation_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_tess_gen_level bdw m64 pass pass
KHR-GL46.limits.max_tess_patch_components bdw m64 pass pass
KHR-GL46.limits.max_texture_buffer_size bdw m64 pass pass
KHR-GL46.limits.max_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_texture_lod_bias bdw m64 pass pass
KHR-GL46.limits.max_texture_size bdw m64 pass pass
KHR-GL46.limits.max_transform_feedback_buffers bdw m64 pass pass
KHR-GL46.limits.max_transform_feedback_interleaved_components bdw m64 pass pass
KHR-GL46.limits.max_transform_feedback_separate_attribs bdw m64 pass pass
KHR-GL46.limits.max_transform_feedback_separate_components bdw m64 pass pass
KHR-GL46.limits.max_uniform_block_size bdw m64 pass pass
KHR-GL46.limits.max_uniform_buffer_bindings bdw m64 pass pass
KHR-GL46.limits.max_uniform_locations bdw m64 pass pass
KHR-GL46.limits.max_varying_components bdw m64 pass pass
KHR-GL46.limits.max_varying_vectors bdw m64 pass pass
KHR-GL46.limits.max_vertex_atomic_counters bdw m64 pass pass
KHR-GL46.limits.max_vertex_atomic_counter_buffers bdw m64 pass pass
KHR-GL46.limits.max_vertex_attribs bdw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_bindings bdw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_relative_offset bdw m64 pass pass
KHR-GL46.limits.max_vertex_attrib_stride bdw m64 pass pass
KHR-GL46.limits.max_vertex_image_uniforms bdw m64 pass pass
KHR-GL46.limits.max_vertex_output_components bdw m64 pass pass
KHR-GL46.limits.max_vertex_shader_storage_blocks bdw m64 pass pass
KHR-GL46.limits.max_vertex_streams bdw m64 pass pass
KHR-GL46.limits.max_vertex_texture_image_units bdw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_blocks bdw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_components bdw m64 pass pass
KHR-GL46.limits.max_vertex_uniform_vectors bdw m64 pass pass
KHR-GL46.limits.max_viewports bdw m64 pass pass
KHR-GL46.limits.min_fragment_interpolation_offset bdw m64 pass pass
KHR-GL46.limits.min_map_buffer_alignment bdw m64 pass pass
KHR-GL46.limits.min_program_texel_offset bdw m64 pass pass
KHR-GL46.limits.min_program_texture_gather_offset bdw m64 pass pass