tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.block_layout_binding_block_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.block_layout_binding_block_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_VertexShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_FragmentShader bdw m64 pass pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_VertexShader bdw m64 pass pass