tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-indirectAddressing-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-matrix-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-readWrite-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchBuffers-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-switchPrograms-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-matC bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-packed-vec bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-shared-matR bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matC bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-matR-pad bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-struct bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std140-vec bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matC-pad bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-matR bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-struct-pad bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindbaseAfter bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeOffset bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-bindrangeSize bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-indexing bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-cs-std430-vec-pad bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-packed-matR bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-matC bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std140-struct bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-unsizedArrayLength-vs-std430-vec bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-case1 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-operators-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-usage-sync-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-fragment bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-geometry bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.advanced-write-tessellation bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case2 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case3-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4 bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-atomic-case4-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-basic-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-binding bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case3-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case4-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case5-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case6-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-matrixOperations-case7-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-max bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-noBindingLayout bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-operations-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case3-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case4-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case5-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std140Layout-case6-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case3-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case4-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case5-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case6-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-std430Layout-case7-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case3-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout-case4-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case1-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-cs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-stdLayout_UBO_SSBO-case2-vs bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntax bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.basic-syntaxSSO bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-bind bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-api-blockBinding bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-compileTime bdw_iris m64 pass pass
KHR-GL46.shader_storage_buffer_object.negative-glsl-linkTime bdw_iris m64 pass pass