tests

Test Hardware Architecture Status
KHR-GL46.shading_language_420pack.binding_images bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_image_api_override bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_image_array bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_image_default bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_image_invalid bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_image_single bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_samplers bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_sampler_api_override bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_sampler_array bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_sampler_default bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_sampler_invalid bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_sampler_single bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_api_overirde bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_blocks bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_block_array bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_default bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_global_block bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_invalid bdw_iris m64 pass
KHR-GL46.shading_language_420pack.binding_uniform_single_block bdw_iris m64 pass
KHR-GL46.shading_language_420pack.built_in_assignment bdw_iris m64 pass
KHR-GL46.shading_language_420pack.built_in_values bdw_iris m64 pass
KHR-GL46.shading_language_420pack.const_assignment bdw_iris m64 pass
KHR-GL46.shading_language_420pack.const_dynamic_value bdw_iris m64 pass
KHR-GL46.shading_language_420pack.const_dynamic_value_as_const_expr bdw_iris m64 pass
KHR-GL46.shading_language_420pack.implicit_conversions_invalid bdw_iris m64 pass
KHR-GL46.shading_language_420pack.initializer_list bdw_iris m64 pass
KHR-GL46.shading_language_420pack.initializer_list_negative bdw_iris m64 pass
KHR-GL46.shading_language_420pack.length_of_vector_and_matrix bdw_iris m64 pass
KHR-GL46.shading_language_420pack.line_continuation bdw_iris m64 pass
KHR-GL46.shading_language_420pack.line_numbering bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order_block bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order_function_inout bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order_function_input bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order_function_output bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_order_uniform bdw_iris m64 pass
KHR-GL46.shading_language_420pack.qualifier_override_layout bdw_iris m64 pass
KHR-GL46.shading_language_420pack.scalar_swizzlers bdw_iris m64 pass
KHR-GL46.shading_language_420pack.scalar_swizzlers_invalid bdw_iris m64 pass
KHR-GL46.shading_language_420pack.utf8_characters bdw_iris m64 pass
KHR-GL46.shading_language_420pack.utf8_in_source bdw_iris m64 pass