tests

Test Hardware Architecture Status
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.atomic_uint_layout_binding_atomic_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.block_layout_binding_block_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.block_layout_binding_block_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.block_layout_binding_block_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.buffer_layout_binding_atomicAdd_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.image2D_layout_binding_imageLoad_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2DArray_layout_binding_texture_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler2D_layout_binding_texture_VertexShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_ComputeShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_FragmentShader icl_iris m64 pass
KHR-GL46.layout_binding.sampler3D_layout_binding_texture_VertexShader icl_iris m64 pass