tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.attribute0 hsw m32 pass pass
piglit.shaders.getuniform-01 hsw m32 pass pass
piglit.shaders.getuniform-02 hsw m32 pass pass
piglit.shaders.getuniform-03 hsw m32 pass pass
piglit.shaders.glsl link two programs, global initializer hsw m32 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions hsw m32 pass pass
piglit.shaders.glsl-bindattriblocation hsw m32 pass pass
piglit.shaders.glsl-bug-22603 hsw m32 pass pass
piglit.shaders.glsl-cache-fallback-shader-source hsw m32 pass pass
piglit.shaders.glsl-cos hsw m32 pass pass
piglit.shaders.glsl-derivs hsw m32 pass pass
piglit.shaders.glsl-dlist-getattriblocation hsw m32 pass pass
piglit.shaders.glsl-empty-vs-no-fs hsw m32 pass pass
piglit.shaders.glsl-fs-bug25902 hsw m32 pass pass
piglit.shaders.glsl-fs-color-matrix hsw m32 pass pass
piglit.shaders.glsl-fs-discard-02 hsw m32 pass pass
piglit.shaders.glsl-fs-discard-mrt hsw m32 pass pass
piglit.shaders.glsl-fs-exp2 hsw m32 pass pass
piglit.shaders.glsl-fs-flat-color hsw m32 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange hsw m32 pass pass
piglit.shaders.glsl-fs-fogscale hsw m32 pass pass
piglit.shaders.glsl-fs-fragcoord hsw m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho hsw m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective hsw m32 pass pass
piglit.shaders.glsl-fs-loop hsw m32 pass pass
piglit.shaders.glsl-fs-loop-nested hsw m32 pass pass
piglit.shaders.glsl-fs-pointcoord hsw m32 pass pass
piglit.shaders.glsl-fs-sampler-numbering hsw m32 pass pass
piglit.shaders.glsl-fs-sqrt-branch hsw m32 pass pass
piglit.shaders.glsl-fs-texture2drect hsw m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 hsw m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 hsw m32 pass pass
piglit.shaders.glsl-fs-texturecube hsw m32 pass pass
piglit.shaders.glsl-fs-texturecube-2 hsw m32 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias hsw m32 pass pass
piglit.shaders.glsl-fs-texturecube-bias hsw m32 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange hsw m32 pass pass
piglit.shaders.glsl-fs-user-varying-ff hsw m32 pass pass
piglit.shaders.glsl-fwidth hsw m32 pass pass
piglit.shaders.glsl-getactiveuniform-array-size hsw m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform hsw m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length hsw m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp hsw m32 pass pass
piglit.shaders.glsl-getactiveuniform-length hsw m32 pass pass
piglit.shaders.glsl-getattriblocation hsw m32 pass pass
piglit.shaders.glsl-invalid-asm-01 hsw m32 pass pass
piglit.shaders.glsl-invalid-asm-02 hsw m32 pass pass
piglit.shaders.glsl-kwin-blur-1 hsw m32 pass pass
piglit.shaders.glsl-kwin-blur-2 hsw m32 pass pass
piglit.shaders.glsl-light-model hsw m32 pass pass
piglit.shaders.glsl-link-bug30552 hsw m32 pass pass
piglit.shaders.glsl-link-bug38015 hsw m32 pass pass
piglit.shaders.glsl-lod-bias hsw m32 pass pass
piglit.shaders.glsl-mat-attribute hsw m32 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components hsw m32 pass pass
piglit.shaders.glsl-max-vertex-attrib hsw m32 pass pass
piglit.shaders.glsl-novertexdata hsw m32 pass pass
piglit.shaders.glsl-orangebook-ch06-bump hsw m32 pass pass
piglit.shaders.glsl-preprocessor-comments hsw m32 pass pass
piglit.shaders.glsl-reload-source hsw m32 pass pass
piglit.shaders.glsl-sin hsw m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds hsw m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 hsw m32 pass pass
piglit.shaders.glsl-uniform-update hsw m32 pass pass
piglit.shaders.glsl-unused-varying hsw m32 pass pass
piglit.shaders.glsl-useprogram-displaylist hsw m32 pass pass
piglit.shaders.glsl-vs-arrays hsw m32 pass pass
piglit.shaders.glsl-vs-functions hsw m32 pass pass
piglit.shaders.glsl-vs-if-bool hsw m32 pass pass
piglit.shaders.glsl-vs-int-attrib hsw m32 pass pass
piglit.shaders.glsl-vs-loop hsw m32 pass pass
piglit.shaders.glsl-vs-loop-nested hsw m32 pass pass
piglit.shaders.glsl-vs-mov-after-deref hsw m32 pass pass
piglit.shaders.glsl-vs-mvp-statechange hsw m32 pass pass
piglit.shaders.glsl-vs-normalscale hsw m32 pass pass
piglit.shaders.glsl-vs-point-size hsw m32 pass pass
piglit.shaders.glsl-vs-statechange-1 hsw m32 pass pass
piglit.shaders.glsl-vs-texturematrix-1 hsw m32 pass pass
piglit.shaders.glsl-vs-texturematrix-2 hsw m32 pass pass
piglit.shaders.glsl-vs-user-varying-ff hsw m32 pass pass
piglit.shaders.gpu_shader4_attribs hsw m32 pass pass
piglit.shaders.link-unresolved-function hsw m32 pass pass
piglit.shaders.point-vertex-id divisor hsw m32 pass pass
piglit.shaders.point-vertex-id gl_instanceid hsw m32 pass pass
piglit.shaders.point-vertex-id gl_instanceid divisor hsw m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid hsw m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid divisor hsw m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid hsw m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid divisor hsw m32 pass pass
piglit.shaders.shadersource-no-compile hsw m32 pass pass
piglit.shaders.unsuccessful-relink hsw m32 pass pass
piglit.shaders.useprogram-flushverts-1 hsw m32 pass pass
piglit.shaders.useprogram-flushverts-2 hsw m32 pass pass
piglit.shaders.useprogram-inside-begin hsw m32 pass pass
piglit.shaders.useprogram-refcount-1 hsw m32 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup hsw m32 pass pass
piglit.shaders.version-mixing interstage hsw m32 pass pass
piglit.shaders.version-mixing intrastage hsw m32 pass pass
piglit.shaders.version-mixing vs-gs hsw m32 pass pass
piglit.shaders.vp-combined-image-units hsw m32 pass pass
piglit.shaders.vp-ignore-input hsw m32 pass pass
piglit.shaders.zero-tex-coord bias hsw m32 pass pass
piglit.shaders.zero-tex-coord texelfetch hsw m32 pass pass
piglit.shaders.zero-tex-coord texture2d hsw m32 pass pass
piglit.shaders.zero-tex-coord texturegather hsw m32 pass pass
piglit.shaders.zero-tex-coord texturegrad hsw m32 pass pass
piglit.shaders.zero-tex-coord texturelod hsw m32 pass pass
piglit.shaders.zero-tex-coord texturequerylod hsw m32 pass pass
piglit.shaders.zero-tex-coord texturesize hsw m32 pass pass