tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.attribute0 ilk m32 pass pass
piglit.shaders.getuniform-01 ilk m32 pass pass
piglit.shaders.getuniform-02 ilk m32 pass pass
piglit.shaders.getuniform-03 ilk m32 pass pass
piglit.shaders.glsl link two programs, global initializer ilk m32 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions ilk m32 pass pass
piglit.shaders.glsl-bindattriblocation ilk m32 pass pass
piglit.shaders.glsl-bug-22603 ilk m32 pass pass
piglit.shaders.glsl-cache-fallback-shader-source ilk m32 pass pass
piglit.shaders.glsl-cos ilk m32 pass pass
piglit.shaders.glsl-derivs ilk m32 pass pass
piglit.shaders.glsl-dlist-getattriblocation ilk m32 pass pass
piglit.shaders.glsl-empty-vs-no-fs ilk m32 pass pass
piglit.shaders.glsl-fs-bug25902 ilk m32 pass pass
piglit.shaders.glsl-fs-color-matrix ilk m32 pass pass
piglit.shaders.glsl-fs-discard-02 ilk m32 pass pass
piglit.shaders.glsl-fs-discard-mrt ilk m32 pass pass
piglit.shaders.glsl-fs-exp2 ilk m32 pass pass
piglit.shaders.glsl-fs-flat-color ilk m32 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange ilk m32 pass pass
piglit.shaders.glsl-fs-fogscale ilk m32 pass pass
piglit.shaders.glsl-fs-fragcoord ilk m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho ilk m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective ilk m32 pass pass
piglit.shaders.glsl-fs-loop ilk m32 pass pass
piglit.shaders.glsl-fs-pointcoord ilk m32 pass pass
piglit.shaders.glsl-fs-raytrace-bug27060 ilk m32 pass pass
piglit.shaders.glsl-fs-sampler-numbering ilk m32 pass pass
piglit.shaders.glsl-fs-sqrt-branch ilk m32 pass pass
piglit.shaders.glsl-fs-texture2drect ilk m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 ilk m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 ilk m32 pass pass
piglit.shaders.glsl-fs-texturecube ilk m32 pass pass
piglit.shaders.glsl-fs-texturecube-2 ilk m32 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias ilk m32 pass pass
piglit.shaders.glsl-fs-texturecube-bias ilk m32 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange ilk m32 pass pass
piglit.shaders.glsl-fs-user-varying-ff ilk m32 pass pass
piglit.shaders.glsl-fwidth ilk m32 pass pass
piglit.shaders.glsl-getactiveuniform-array-size ilk m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform ilk m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length ilk m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp ilk m32 pass pass
piglit.shaders.glsl-getactiveuniform-length ilk m32 pass pass
piglit.shaders.glsl-getattriblocation ilk m32 pass pass
piglit.shaders.glsl-invalid-asm-01 ilk m32 pass pass
piglit.shaders.glsl-invalid-asm-02 ilk m32 pass pass
piglit.shaders.glsl-kwin-blur-1 ilk m32 pass pass
piglit.shaders.glsl-kwin-blur-2 ilk m32 pass pass
piglit.shaders.glsl-light-model ilk m32 pass pass
piglit.shaders.glsl-link-bug30552 ilk m32 pass pass
piglit.shaders.glsl-link-bug38015 ilk m32 pass pass
piglit.shaders.glsl-lod-bias ilk m32 pass pass
piglit.shaders.glsl-mat-attribute ilk m32 pass pass
piglit.shaders.glsl-max-varyings ilk m32 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components ilk m32 pass pass
piglit.shaders.glsl-max-vertex-attrib ilk m32 pass pass
piglit.shaders.glsl-novertexdata ilk m32 pass pass
piglit.shaders.glsl-orangebook-ch06-bump ilk m32 pass pass
piglit.shaders.glsl-preprocessor-comments ilk m32 pass pass
piglit.shaders.glsl-reload-source ilk m32 pass pass
piglit.shaders.glsl-sin ilk m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds ilk m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 ilk m32 pass pass
piglit.shaders.glsl-uniform-update ilk m32 pass pass
piglit.shaders.glsl-unused-varying ilk m32 pass pass
piglit.shaders.glsl-useprogram-displaylist ilk m32 pass pass
piglit.shaders.glsl-vs-arrays ilk m32 pass pass
piglit.shaders.glsl-vs-functions ilk m32 pass pass
piglit.shaders.glsl-vs-if-bool ilk m32 pass pass
piglit.shaders.glsl-vs-loop ilk m32 pass pass
piglit.shaders.glsl-vs-loop-nested ilk m32 pass pass
piglit.shaders.glsl-vs-mov-after-deref ilk m32 pass pass
piglit.shaders.glsl-vs-mvp-statechange ilk m32 pass pass
piglit.shaders.glsl-vs-normalscale ilk m32 pass pass
piglit.shaders.glsl-vs-point-size ilk m32 pass pass
piglit.shaders.glsl-vs-raytrace-bug26691 ilk m32 pass pass
piglit.shaders.glsl-vs-statechange-1 ilk m32 pass pass
piglit.shaders.glsl-vs-texturematrix-1 ilk m32 pass pass
piglit.shaders.glsl-vs-texturematrix-2 ilk m32 pass pass
piglit.shaders.glsl-vs-user-varying-ff ilk m32 pass pass
piglit.shaders.link-unresolved-function ilk m32 pass pass
piglit.shaders.shadersource-no-compile ilk m32 pass pass
piglit.shaders.unsuccessful-relink ilk m32 pass pass
piglit.shaders.useprogram-flushverts-1 ilk m32 pass pass
piglit.shaders.useprogram-flushverts-2 ilk m32 pass pass
piglit.shaders.useprogram-inside-begin ilk m32 pass pass
piglit.shaders.useprogram-refcount-1 ilk m32 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup ilk m32 pass pass
piglit.shaders.version-mixing interstage ilk m32 pass pass
piglit.shaders.version-mixing intrastage ilk m32 pass pass
piglit.shaders.vp-combined-image-units ilk m32 pass pass
piglit.shaders.vp-ignore-input ilk m32 pass pass
piglit.shaders.zero-tex-coord bias ilk m32 pass pass
piglit.shaders.zero-tex-coord texture2d ilk m32 pass pass
piglit.shaders.zero-tex-coord texturequerylod ilk m32 pass pass