tests

Test Hardware Architecture Status
Matches Expectations Indicates whether the test status matches the status that CI expects for the test
piglit.shaders.attribute0 snb m32 pass pass
piglit.shaders.getuniform-01 snb m32 pass pass
piglit.shaders.getuniform-02 snb m32 pass pass
piglit.shaders.getuniform-03 snb m32 pass pass
piglit.shaders.glsl link two programs, global initializer snb m32 pass pass
piglit.shaders.glsl-arb-fragment-coord-conventions snb m32 pass pass
piglit.shaders.glsl-bindattriblocation snb m32 pass pass
piglit.shaders.glsl-bug-22603 snb m32 pass pass
piglit.shaders.glsl-cache-fallback-shader-source snb m32 pass pass
piglit.shaders.glsl-cos snb m32 pass pass
piglit.shaders.glsl-derivs snb m32 pass pass
piglit.shaders.glsl-dlist-getattriblocation snb m32 pass pass
piglit.shaders.glsl-empty-vs-no-fs snb m32 pass pass
piglit.shaders.glsl-fs-bug25902 snb m32 pass pass
piglit.shaders.glsl-fs-color-matrix snb m32 pass pass
piglit.shaders.glsl-fs-discard-02 snb m32 pass pass
piglit.shaders.glsl-fs-discard-mrt snb m32 pass pass
piglit.shaders.glsl-fs-exp2 snb m32 pass pass
piglit.shaders.glsl-fs-flat-color snb m32 pass pass
piglit.shaders.glsl-fs-fogcolor-statechange snb m32 pass pass
piglit.shaders.glsl-fs-fogscale snb m32 pass pass
piglit.shaders.glsl-fs-fragcoord snb m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-ortho snb m32 pass pass
piglit.shaders.glsl-fs-fragcoord-zw-perspective snb m32 pass pass
piglit.shaders.glsl-fs-loop snb m32 pass pass
piglit.shaders.glsl-fs-loop-nested snb m32 pass pass
piglit.shaders.glsl-fs-pointcoord snb m32 pass pass
piglit.shaders.glsl-fs-raytrace-bug27060 snb m32 pass pass
piglit.shaders.glsl-fs-sampler-numbering snb m32 pass pass
piglit.shaders.glsl-fs-sqrt-branch snb m32 pass pass
piglit.shaders.glsl-fs-texture2drect snb m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj3 snb m32 pass pass
piglit.shaders.glsl-fs-texture2drect-proj4 snb m32 pass pass
piglit.shaders.glsl-fs-texturecube snb m32 pass pass
piglit.shaders.glsl-fs-texturecube-2 snb m32 pass pass
piglit.shaders.glsl-fs-texturecube-2-bias snb m32 pass pass
piglit.shaders.glsl-fs-texturecube-bias snb m32 pass pass
piglit.shaders.glsl-fs-textureenvcolor-statechange snb m32 pass pass
piglit.shaders.glsl-fs-user-varying-ff snb m32 pass pass
piglit.shaders.glsl-fwidth snb m32 pass pass
piglit.shaders.glsl-getactiveuniform-array-size snb m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform snb m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-length snb m32 pass pass
piglit.shaders.glsl-getactiveuniform-count: glsl-getactiveuniform-mvp snb m32 pass pass
piglit.shaders.glsl-getactiveuniform-length snb m32 pass pass
piglit.shaders.glsl-getattriblocation snb m32 pass pass
piglit.shaders.glsl-invalid-asm-01 snb m32 pass pass
piglit.shaders.glsl-invalid-asm-02 snb m32 pass pass
piglit.shaders.glsl-kwin-blur-1 snb m32 pass pass
piglit.shaders.glsl-kwin-blur-2 snb m32 pass pass
piglit.shaders.glsl-light-model snb m32 pass pass
piglit.shaders.glsl-link-bug30552 snb m32 pass pass
piglit.shaders.glsl-link-bug38015 snb m32 pass pass
piglit.shaders.glsl-lod-bias snb m32 pass pass
piglit.shaders.glsl-mat-attribute snb m32 pass pass
piglit.shaders.glsl-max-varyings snb m32 pass pass
piglit.shaders.glsl-max-varyings >max_varying_components snb m32 pass pass
piglit.shaders.glsl-max-vertex-attrib snb m32 pass pass
piglit.shaders.glsl-novertexdata snb m32 pass pass
piglit.shaders.glsl-orangebook-ch06-bump snb m32 pass pass
piglit.shaders.glsl-preprocessor-comments snb m32 pass pass
piglit.shaders.glsl-reload-source snb m32 pass pass
piglit.shaders.glsl-sin snb m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds snb m32 pass pass
piglit.shaders.glsl-uniform-out-of-bounds-2 snb m32 pass pass
piglit.shaders.glsl-uniform-update snb m32 pass pass
piglit.shaders.glsl-unused-varying snb m32 pass pass
piglit.shaders.glsl-useprogram-displaylist snb m32 pass pass
piglit.shaders.glsl-vs-arrays snb m32 pass pass
piglit.shaders.glsl-vs-functions snb m32 pass pass
piglit.shaders.glsl-vs-if-bool snb m32 pass pass
piglit.shaders.glsl-vs-int-attrib snb m32 pass pass
piglit.shaders.glsl-vs-loop snb m32 pass pass
piglit.shaders.glsl-vs-loop-nested snb m32 pass pass
piglit.shaders.glsl-vs-mov-after-deref snb m32 pass pass
piglit.shaders.glsl-vs-mvp-statechange snb m32 pass pass
piglit.shaders.glsl-vs-normalscale snb m32 pass pass
piglit.shaders.glsl-vs-point-size snb m32 pass pass
piglit.shaders.glsl-vs-statechange-1 snb m32 pass pass
piglit.shaders.glsl-vs-texturematrix-1 snb m32 pass pass
piglit.shaders.glsl-vs-texturematrix-2 snb m32 pass pass
piglit.shaders.glsl-vs-user-varying-ff snb m32 pass pass
piglit.shaders.gpu_shader4_attribs snb m32 pass pass
piglit.shaders.link-unresolved-function snb m32 pass pass
piglit.shaders.point-vertex-id divisor snb m32 pass pass
piglit.shaders.point-vertex-id gl_instanceid snb m32 pass pass
piglit.shaders.point-vertex-id gl_instanceid divisor snb m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid snb m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid divisor snb m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid snb m32 pass pass
piglit.shaders.point-vertex-id gl_vertexid gl_instanceid divisor snb m32 pass pass
piglit.shaders.shadersource-no-compile snb m32 pass pass
piglit.shaders.unsuccessful-relink snb m32 pass pass
piglit.shaders.useprogram-flushverts-1 snb m32 pass pass
piglit.shaders.useprogram-flushverts-2 snb m32 pass pass
piglit.shaders.useprogram-inside-begin snb m32 pass pass
piglit.shaders.useprogram-refcount-1 snb m32 pass pass
piglit.shaders.useprogram-refcount-1 delete_dup snb m32 pass pass
piglit.shaders.version-mixing interstage snb m32 pass pass
piglit.shaders.version-mixing intrastage snb m32 pass pass
piglit.shaders.version-mixing vs-gs snb m32 pass pass
piglit.shaders.vp-combined-image-units snb m32 pass pass
piglit.shaders.vp-ignore-input snb m32 pass pass
piglit.shaders.zero-tex-coord bias snb m32 pass pass
piglit.shaders.zero-tex-coord texelfetch snb m32 pass pass
piglit.shaders.zero-tex-coord texture2d snb m32 pass pass
piglit.shaders.zero-tex-coord texturegrad snb m32 pass pass
piglit.shaders.zero-tex-coord texturelod snb m32 pass pass
piglit.shaders.zero-tex-coord texturequerylod snb m32 pass pass
piglit.shaders.zero-tex-coord texturesize snb m32 pass pass