Overview

Hardware bdw
Architecture m64
Status fail
Filtered Status fail
Time 0.028689

See also historical results for this test.

stdout

/tmp/build_root/m64/lib/piglit/bin/glslparsertest /tmp/build_root/m64/lib/piglit/tests/spec/glsl-1.20/compiler/invalid-vec4-array-to-vec3-array-conversion.vert fail 1.20
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.20
// [end config]

#version 120

/* Section 4.1.10 (Implicit Conversions) of the GLSL 1.20 spec says:
 *
 *    There are no implicit array or structure conversions.
 */
uniform vec3 a[] = vec4[](vec4(1.0), vec4(2.0));

void main()
{
    gl_Position = vec4(a[0].xyz, 1.0);
}

stderr

Successfully compiled vertex shader /tmp/build_root/m64/lib/piglit/tests/spec/glsl-1.20/compiler/invalid-vec4-array-to-vec3-array-conversion.vert: (no compiler output)


pid: [26460]
start time: 1558072808.0275185
end time: 1558072808.0562077